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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
137
src/script/lua_api/l_mainmenu.h
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137
src/script/lua_api/l_mainmenu.h
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/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_MAINMENU_H_
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#define L_MAINMENU_H_
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#include "lua_api/l_base.h"
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/** Implementation of lua api support for mainmenu */
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class ModApiMainMenu : public ModApiBase {
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private:
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/**
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* read a text variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return string value of requested variable
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*/
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static std::string getTextData(lua_State *L, std::string name);
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/**
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* read a integer variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return integer value of requested variable
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*/
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static int getIntegerData(lua_State *L, std::string name,bool& valid);
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/**
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* read a bool variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return bool value of requested variable
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*/
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static int getBoolData(lua_State *L, std::string name,bool& valid);
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/**
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* check if a path is within some of minetests folders
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* @param path path to check
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* @return true/false
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*/
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static bool isMinetestPath(std::string path);
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//api calls
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static int l_start(lua_State *L);
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static int l_close(lua_State *L);
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static int l_create_world(lua_State *L);
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static int l_delete_world(lua_State *L);
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static int l_get_worlds(lua_State *L);
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static int l_get_games(lua_State *L);
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static int l_get_favorites(lua_State *L);
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static int l_delete_favorite(lua_State *L);
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static int l_get_version(lua_State *L);
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static int l_sound_play(lua_State *L);
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static int l_sound_stop(lua_State *L);
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//gui
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static int l_show_keys_menu(lua_State *L);
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static int l_show_file_open_dialog(lua_State *L);
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static int l_set_topleft_text(lua_State *L);
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static int l_set_clouds(lua_State *L);
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static int l_get_textlist_index(lua_State *L);
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static int l_set_background(lua_State *L);
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static int l_update_formspec(lua_State *L);
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//filesystem
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static int l_get_scriptdir(lua_State *L);
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static int l_get_modpath(lua_State *L);
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static int l_get_gamepath(lua_State *L);
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static int l_get_texturepath(lua_State *L);
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static int l_get_dirlist(lua_State *L);
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static int l_create_dir(lua_State *L);
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static int l_delete_dir(lua_State *L);
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static int l_copy_dir(lua_State *L);
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static int l_extract_zip(lua_State *L);
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static int l_get_modstore_details(lua_State *L);
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static int l_get_modstore_list(lua_State *L);
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static int l_download_file(lua_State *L);
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public:
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/**
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* initialize this API module
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* @param L lua stack to initialize
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* @param top index (in lua stack) of global API table
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*/
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static void Initialize(lua_State *L, int top);
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};
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#endif /* L_MAINMENU_H_ */
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