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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,24 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_ITEM_H_
#define L_ITEM_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include <vector>
#include "itemdef.h"
#include "content_sao.h"
#include "util/pointedthing.h"
#include "inventory.h"
#include "lua_api/l_base.h"
#include "inventory.h" // ItemStack
class ModApiInventory;
class LuaItemStack
{
class LuaItemStack : public ModApiBase {
private:
ItemStack m_stack;
@ -134,18 +120,14 @@ public:
};
class ModApiItemMod
:virtual public ModApiBase
{
public:
ModApiItemMod();
bool Initialize(lua_State *L, int top);
class ModApiItemMod : public ModApiBase {
private:
static int l_register_item_raw(lua_State *L);
static int l_register_alias_raw(lua_State *L);
static int l_get_content_id(lua_State *L);
static int l_get_name_from_content_id(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};