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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,23 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_INVENTORY_H_
#define L_INVENTORY_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "inventorymanager.h"
#include "player.h"
#include "serverobject.h"
#include "inventory.h"
#include "lua_api/l_base.h"
#include "inventory.h"
#include "inventorymanager.h"
class Player;
/*
InvRef
*/
class InvRef
{
class InvRef : public ModApiBase {
private:
InventoryLocation m_loc;
@ -116,22 +111,19 @@ public:
static void Register(lua_State *L);
};
class ModApiInventory
: public ModApiBase
{
public:
ModApiInventory();
bool Initialize(lua_State *L, int top);
static int l_create_detached_inventory_raw(lua_State *L);
static int l_get_inventory(lua_State *L);
class ModApiInventory : public ModApiBase {
private:
static int l_create_detached_inventory_raw(lua_State *L);
static int l_get_inventory(lua_State *L);
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize);
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
#endif /* L_INVENTORY_H_ */