mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
This commit is contained in:
parent
6228d634fb
commit
4e1f50035e
153 changed files with 3725 additions and 3625 deletions
|
@ -20,23 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef L_INVENTORY_H_
|
||||
#define L_INVENTORY_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "inventorymanager.h"
|
||||
#include "player.h"
|
||||
#include "serverobject.h"
|
||||
#include "inventory.h"
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
#include "inventory.h"
|
||||
#include "inventorymanager.h"
|
||||
|
||||
class Player;
|
||||
|
||||
/*
|
||||
InvRef
|
||||
*/
|
||||
|
||||
class InvRef
|
||||
{
|
||||
class InvRef : public ModApiBase {
|
||||
private:
|
||||
InventoryLocation m_loc;
|
||||
|
||||
|
@ -116,22 +111,19 @@ public:
|
|||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
class ModApiInventory
|
||||
: public ModApiBase
|
||||
{
|
||||
public:
|
||||
ModApiInventory();
|
||||
|
||||
bool Initialize(lua_State *L, int top);
|
||||
|
||||
static int l_create_detached_inventory_raw(lua_State *L);
|
||||
static int l_get_inventory(lua_State *L);
|
||||
class ModApiInventory : public ModApiBase {
|
||||
private:
|
||||
static int l_create_detached_inventory_raw(lua_State *L);
|
||||
|
||||
static int l_get_inventory(lua_State *L);
|
||||
|
||||
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
||||
lua_State *L, int tableindex, int forcesize);
|
||||
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
|
||||
lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
};
|
||||
|
||||
#endif /* L_INVENTORY_H_ */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue