1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-16 18:01:40 +00:00

Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,17 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_ENV_H_
#define L_ENV_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "environment.h"
#include "lua_api/l_base.h"
#include "environment.h"
class ModApiEnvMod
:public ModApiBase
{
class ModApiEnvMod : public ModApiBase {
private:
// minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
@ -131,14 +124,6 @@ private:
// returns world-specific voxel manipulator
static int l_get_voxel_manip(lua_State *L);
// minetest.get_mapgen_object(objectname)
// returns the requested object used during map generation
static int l_get_mapgen_object(lua_State *L);
// minetest.set_mapgen_params(params)
// set mapgen parameters
static int l_set_mapgen_params(lua_State *L);
// minetest.clear_objects()
// clear all objects in the environment
static int l_clear_objects(lua_State *L);
@ -159,10 +144,8 @@ private:
static int l_get_heat(lua_State *L);
static int l_get_humidity(lua_State *L);
static struct EnumString es_MapgenObject[];
public:
bool Initialize(lua_State *L, int top);
static void Initialize(lua_State *L, int top);
};
class LuaABM : public ActiveBlockModifier