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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -17,53 +17,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "lua_api/l_env.h"
#include "lua_api/l_vmanip.h"
#include "environment.h"
#include "server.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "common/c_internal.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "scripting_game.h"
#include "environment.h"
#include "server.h"
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "treegen.h"
#include "pathfinder.h"
#include "emerge.h"
#include "mapgen_v7.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if( env == NULL) return 0
struct EnumString ModApiEnvMod::es_MapgenObject[] =
{
{MGOBJ_VMANIP, "voxelmanip"},
{MGOBJ_HEIGHTMAP, "heightmap"},
{MGOBJ_BIOMEMAP, "biomemap"},
{MGOBJ_HEATMAP, "heatmap"},
{MGOBJ_HUMIDMAP, "humiditymap"},
{0, NULL},
};
///////////////////////////////////////////////////////////////////////////////
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
ScriptApi* scriptIface = SERVER_TO_SA(env);
GameScripting *scriptIface = env->getScriptIface();
scriptIface->realityCheck();
lua_State* L = scriptIface->getStack();
lua_State *L = scriptIface->getStack();
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
@ -196,8 +182,13 @@ int ModApiEnvMod::l_place_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
Server *server = getServer(L);
INodeDefManager *ndef = server->ndef();
IItemDefManager *idef = server->idef();
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, env->getGameDef()->ndef());
MapNode n = readnode(L, 2, ndef);
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
@ -206,8 +197,6 @@ int ModApiEnvMod::l_place_node(lua_State *L)
return 1;
}
// Create item to place
INodeDefManager *ndef = getServer(L)->ndef();
IItemDefManager *idef = getServer(L)->idef();
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
@ -216,7 +205,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
@ -227,6 +216,8 @@ int ModApiEnvMod::l_dig_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
@ -237,7 +228,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L)
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
@ -248,6 +239,8 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
@ -258,7 +251,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
bool success = scriptIfaceNode->node_on_punch(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
@ -361,7 +354,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
if(objectid == 0)
return 0;
// Return ObjectRef
get_scriptapi(L)->objectrefGetOrCreate(obj);
getScriptApiBase(L)->objectrefGetOrCreate(obj);
return 1;
}
@ -420,7 +413,7 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
return 1;
}
// Put player on stack
get_scriptapi(L)->objectrefGetOrCreate(sao);
getScriptApiBase(L)->objectrefGetOrCreate(sao);
return 1;
}
@ -446,7 +439,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
get_scriptapi(L)->objectrefGetOrCreate(obj);
getScriptApiBase(L)->objectrefGetOrCreate(obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
@ -624,142 +617,6 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
return 1;
}
// minetest.get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
{
const char *mgobjstr = lua_tostring(L, 1);
int mgobjint;
if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
return 0;
enum MapgenObject mgobj = (MapgenObject)mgobjint;
EmergeManager *emerge = getServer(L)->getEmergeManager();
Mapgen *mg = emerge->getCurrentMapgen();
if (!mg)
return 0;
size_t maplen = mg->csize.X * mg->csize.Z;
int nargs = 1;
switch (mgobj) {
case MGOBJ_VMANIP: {
ManualMapVoxelManipulator *vm = mg->vm;
// VoxelManip object
LuaVoxelManip *o = new LuaVoxelManip(vm, true);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
// emerged min pos
push_v3s16(L, vm->m_area.MinEdge);
// emerged max pos
push_v3s16(L, vm->m_area.MaxEdge);
nargs = 3;
break; }
case MGOBJ_HEIGHTMAP: {
if (!mg->heightmap)
return 0;
lua_newtable(L);
for (size_t i = 0; i != maplen; i++) {
lua_pushinteger(L, mg->heightmap[i]);
lua_rawseti(L, -2, i + 1);
}
break; }
case MGOBJ_BIOMEMAP: {
if (!mg->biomemap)
return 0;
lua_newtable(L);
for (size_t i = 0; i != maplen; i++) {
lua_pushinteger(L, mg->biomemap[i]);
lua_rawseti(L, -2, i + 1);
}
break; }
case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
case MGOBJ_HUMIDMAP:
if (strcmp(emerge->params->mg_name.c_str(), "v7"))
return 0;
MapgenV7 *mgv7 = (MapgenV7 *)mg;
float *arr = (mgobj == MGOBJ_HEATMAP) ?
mgv7->noise_heat->result : mgv7->noise_humidity->result;
if (!arr)
return 0;
lua_newtable(L);
for (size_t i = 0; i != maplen; i++) {
lua_pushnumber(L, arr[i]);
lua_rawseti(L, -2, i + 1);
}
break; }
}
return nargs;
}
// minetest.set_mapgen_params(params)
// set mapgen parameters
int ModApiEnvMod::l_set_mapgen_params(lua_State *L)
{
if (!lua_istable(L, 1))
return 0;
EmergeManager *emerge = getServer(L)->getEmergeManager();
if (emerge->mapgen.size())
return 0;
MapgenParams *oparams = new MapgenParams;
u32 paramsmodified = 0;
u32 flagmask = 0;
lua_getfield(L, 1, "mgname");
if (lua_isstring(L, -1)) {
oparams->mg_name = std::string(lua_tostring(L, -1));
paramsmodified |= MGPARAMS_SET_MGNAME;
}
lua_getfield(L, 1, "seed");
if (lua_isnumber(L, -1)) {
oparams->seed = lua_tointeger(L, -1);
paramsmodified |= MGPARAMS_SET_SEED;
}
lua_getfield(L, 1, "water_level");
if (lua_isnumber(L, -1)) {
oparams->water_level = lua_tointeger(L, -1);
paramsmodified |= MGPARAMS_SET_WATER_LEVEL;
}
lua_getfield(L, 1, "flags");
if (lua_isstring(L, -1)) {
std::string flagstr = std::string(lua_tostring(L, -1));
oparams->flags = readFlagString(flagstr, flagdesc_mapgen);
paramsmodified |= MGPARAMS_SET_FLAGS;
lua_getfield(L, 1, "flagmask");
if (lua_isstring(L, -1)) {
flagstr = std::string(lua_tostring(L, -1));
flagmask = readFlagString(flagstr, flagdesc_mapgen);
}
}
emerge->luaoverride_params = oparams;
emerge->luaoverride_params_modified = paramsmodified;
emerge->luaoverride_flagmask = flagmask;
return 0;
}
// minetest.clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
@ -913,48 +770,39 @@ int ModApiEnvMod::l_get_humidity(lua_State *L)
}
bool ModApiEnvMod::Initialize(lua_State *L,int top)
void ModApiEnvMod::Initialize(lua_State *L, int top)
{
bool retval = true;
retval &= API_FCT(set_node);
retval &= API_FCT(add_node);
retval &= API_FCT(add_item);
retval &= API_FCT(remove_node);
retval &= API_FCT(get_node);
retval &= API_FCT(get_node_or_nil);
retval &= API_FCT(get_node_light);
retval &= API_FCT(place_node);
retval &= API_FCT(dig_node);
retval &= API_FCT(punch_node);
retval &= API_FCT(get_node_max_level);
retval &= API_FCT(get_node_level);
retval &= API_FCT(set_node_level);
retval &= API_FCT(add_node_level);
retval &= API_FCT(add_entity);
retval &= API_FCT(get_meta);
retval &= API_FCT(get_node_timer);
retval &= API_FCT(get_player_by_name);
retval &= API_FCT(get_objects_inside_radius);
retval &= API_FCT(set_timeofday);
retval &= API_FCT(get_timeofday);
retval &= API_FCT(find_node_near);
retval &= API_FCT(find_nodes_in_area);
retval &= API_FCT(get_perlin);
retval &= API_FCT(get_perlin_map);
retval &= API_FCT(get_voxel_manip);
retval &= API_FCT(get_mapgen_object);
retval &= API_FCT(set_mapgen_params);
retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree);
retval &= API_FCT(find_path);
retval &= API_FCT(line_of_sight);
retval &= API_FCT(transforming_liquid_add);
retval &= API_FCT(get_heat);
retval &= API_FCT(get_humidity);
return retval;
API_FCT(set_node);
API_FCT(add_node);
API_FCT(add_item);
API_FCT(remove_node);
API_FCT(get_node);
API_FCT(get_node_or_nil);
API_FCT(get_node_light);
API_FCT(place_node);
API_FCT(dig_node);
API_FCT(punch_node);
API_FCT(get_node_max_level);
API_FCT(get_node_level);
API_FCT(set_node_level);
API_FCT(add_node_level);
API_FCT(add_entity);
API_FCT(get_meta);
API_FCT(get_node_timer);
API_FCT(get_player_by_name);
API_FCT(get_objects_inside_radius);
API_FCT(set_timeofday);
API_FCT(get_timeofday);
API_FCT(find_node_near);
API_FCT(find_nodes_in_area);
API_FCT(get_perlin);
API_FCT(get_perlin_map);
API_FCT(get_voxel_manip);
API_FCT(clear_objects);
API_FCT(spawn_tree);
API_FCT(find_path);
API_FCT(line_of_sight);
API_FCT(transforming_liquid_add);
API_FCT(get_heat);
API_FCT(get_humidity);
}
ModApiEnvMod modapienv_prototype;