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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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parent
6228d634fb
commit
4e1f50035e
153 changed files with 3725 additions and 3625 deletions
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@ -17,32 +17,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/scriptapi.h"
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#include "lua_api/l_base.h"
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#include "common/c_internal.h"
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#include "log.h"
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#include "lua_api/l_internal.h"
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#include "cpp_api/s_base.h"
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extern "C" {
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#include "lua.h"
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ScriptApiBase* ModApiBase::getScriptApiBase(lua_State *L) {
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
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ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
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lua_pop(L, 1);
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return sapi_ptr;
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}
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ModApiBase::ModApiBase() {
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ScriptApi::registerModApiModule(this);
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Server* ModApiBase::getServer(lua_State *L) {
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return getScriptApiBase(L)->getServer();
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}
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Server* ModApiBase::getServer(lua_State* L) {
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return get_scriptapi(L)->getServer();
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Environment* ModApiBase::getEnv(lua_State *L) {
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return getScriptApiBase(L)->getEnv();
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}
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Environment* ModApiBase::getEnv(lua_State* L) {
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return get_scriptapi(L)->getEnv();
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GUIEngine* ModApiBase::getGuiEngine(lua_State *L) {
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return getScriptApiBase(L)->getGuiEngine();
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}
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bool ModApiBase::registerFunction( lua_State* L,
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const char* name,
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lua_CFunction fct,
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int top
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) {
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bool ModApiBase::registerFunction(lua_State *L,
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const char *name,
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lua_CFunction fct,
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int top
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) {
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//TODO check presence first!
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lua_pushstring(L,name);
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@ -51,13 +54,3 @@ bool ModApiBase::registerFunction( lua_State* L,
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return true;
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}
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struct EnumString es_BiomeTerrainType[] =
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{
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{BIOME_TERRAIN_NORMAL, "normal"},
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{BIOME_TERRAIN_LIQUID, "liquid"},
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{BIOME_TERRAIN_NETHER, "nether"},
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{BIOME_TERRAIN_AETHER, "aether"},
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{BIOME_TERRAIN_FLAT, "flat"},
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{0, NULL},
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};
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