mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
This commit is contained in:
parent
6228d634fb
commit
4e1f50035e
153 changed files with 3725 additions and 3625 deletions
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@ -1,4 +1,5 @@
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set(SCRIPT_CPP_API_SRCS
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# Used by server and client
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set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
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@ -7,5 +8,10 @@ set(SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
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PARENT_SCOPE)
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# Used by client only
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set(minetest_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
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PARENT_SCOPE)
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@ -17,31 +17,142 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_object.h"
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#include "serverobject.h"
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#include "debug.h"
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#include "log.h"
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#include "mods.h"
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#include "util/string.h"
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extern "C" {
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#include "lualib.h"
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}
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#include <stdio.h>
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#include <cstdarg>
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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}
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#include "cpp_api/s_base.h"
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#include "lua_api/l_object.h"
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#include "serverobject.h"
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ScriptApiBase::ScriptApiBase() :
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m_luastackmutex(),
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#ifdef LOCK_DEBUG
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m_locked(false),
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#endif
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m_luastack(0),
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m_server(0),
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m_environment(0)
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class ModNameStorer
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{
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private:
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lua_State *L;
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public:
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ModNameStorer(lua_State *L_, const std::string modname):
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L(L_)
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{
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// Store current modname in registry
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lua_pushstring(L, modname.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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~ModNameStorer()
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{
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// Clear current modname in registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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}
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};
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static int loadScript_ErrorHandler(lua_State *L) {
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lua_getfield(L, LUA_GLOBALSINDEX, "debug");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return 1;
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}
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lua_getfield(L, -1, "traceback");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return 1;
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}
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lua_pushvalue(L, 1);
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lua_pushinteger(L, 2);
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lua_call(L, 2, 1);
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return 1;
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}
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/*
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ScriptApiBase
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*/
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ScriptApiBase::ScriptApiBase()
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{
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m_luastackmutex.Init();
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#ifdef SCRIPTAPI_LOCK_DEBUG
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m_locked = false;
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#endif
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m_luastack = luaL_newstate();
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assert(m_luastack);
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// Make the ScriptApiBase* accessible to ModApiBase
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lua_pushlightuserdata(m_luastack, this);
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lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi");
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m_server = 0;
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m_environment = 0;
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m_guiengine = 0;
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}
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ScriptApiBase::~ScriptApiBase()
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{
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lua_close(m_luastack);
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}
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bool ScriptApiBase::loadMod(const std::string &scriptpath,
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const std::string &modname)
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{
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ModNameStorer modnamestorer(getStack(), modname);
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if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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bool success = false;
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try{
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success = loadScript(scriptpath);
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod \""<<modname
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<<"\": "<<e.what()<<std::endl;
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}
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return success;
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}
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bool ScriptApiBase::loadScript(const std::string &scriptpath)
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{
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verbosestream<<"Loading and running script from "<<scriptpath<<std::endl;
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lua_State *L = getStack();
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lua_pushcfunction(L, loadScript_ErrorHandler);
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int errorhandler = lua_gettop(L);
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int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, errorhandler);
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if(ret){
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errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
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errorstream<<"Failed to load and run script from "<<std::endl;
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errorstream<<scriptpath<<":"<<std::endl;
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errorstream<<std::endl;
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errorstream<<lua_tostring(L, -1)<<std::endl;
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errorstream<<std::endl;
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errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
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lua_pop(L, 1); // Pop error message from stack
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lua_pop(L, 1); // Pop the error handler from stack
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return false;
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}
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lua_pop(L, 1); // Pop the error handler from stack
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return true;
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}
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void ScriptApiBase::realityCheck()
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{
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int top = lua_gettop(m_luastack);
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@ -52,7 +163,7 @@ void ScriptApiBase::realityCheck()
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}
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}
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void ScriptApiBase::scriptError(const char *fmt, ...)
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void ScriptApiBase::scriptError(const char *fmt, ...)
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{
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va_list argp;
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va_start(argp, fmt);
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@ -65,130 +176,34 @@ void ScriptApiBase::scriptError(const char *fmt, ...)
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void ScriptApiBase::stackDump(std::ostream &o)
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{
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
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break;
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o<<buf;
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break; }
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(m_luastack, t);
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break;
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default: /* other values */
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o<<lua_typename(m_luastack, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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// Push the list of callbacks (a lua table).
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// Then push nargs arguments.
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// Then call this function, which
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// - runs the callbacks
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// - removes the table and arguments from the lua stack
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// - pushes the return value, computed depending on mode
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void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
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{
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lua_State *L = getStack();
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// Insert the return value into the lua stack, below the table
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assert(lua_gettop(L) >= nargs + 1);
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lua_pushnil(L);
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lua_insert(L, -(nargs + 1) - 1);
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// Stack now looks like this:
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// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
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int rv = lua_gettop(L) - nargs - 1;
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int table = rv + 1;
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int arg = table + 1;
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luaL_checktype(L, table, LUA_TTABLE);
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// Foreach
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lua_pushnil(L);
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bool first_loop = true;
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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for(int i = 0; i < nargs; i++)
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lua_pushvalue(L, arg+i);
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if(lua_pcall(L, nargs, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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// Move return value to designated space in stack
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// Or pop it
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if(first_loop){
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// Result of first callback is always moved
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lua_replace(L, rv);
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first_loop = false;
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} else {
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// Otherwise, what happens depends on the mode
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if(mode == RUN_CALLBACKS_MODE_FIRST)
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lua_pop(L, 1);
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else if(mode == RUN_CALLBACKS_MODE_LAST)
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lua_replace(L, rv);
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else if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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if((bool)lua_toboolean(L, rv) == true &&
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(bool)lua_toboolean(L, -1) == false)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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if((bool)lua_toboolean(L, rv) == false &&
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(bool)lua_toboolean(L, -1) == true)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else
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assert(0);
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}
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// Handle short circuit modes
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if(mode == RUN_CALLBACKS_MODE_AND_SC &&
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(bool)lua_toboolean(L, rv) == false)
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break;
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else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
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(bool)lua_toboolean(L, rv) == true)
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break;
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// value removed, keep key for next iteration
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}
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// Remove stuff from stack, leaving only the return value
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lua_settop(L, rv);
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// Fix return value in case no callbacks were called
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if(first_loop){
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if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, true);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, false);
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}
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o<<" ";
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}
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o<<std::endl;
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}
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void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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@ -21,67 +21,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define S_BASE_H_
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#include <iostream>
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#include <string>
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extern "C" {
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#include <lua.h>
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}
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#include "irrlichttypes.h"
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#include "jmutex.h"
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#include "jmutexautolock.h"
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#include "common/c_types.h"
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#include "debug.h"
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#define LOCK_DEBUG
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#define SCRIPTAPI_LOCK_DEBUG
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class Server;
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class Environment;
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class GUIEngine;
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class ServerActiveObject;
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class LuaABM;
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class InvRef;
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class ModApiBase;
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class ModApiEnvMod;
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class ObjectRef;
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class NodeMetaRef;
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/* definitions */
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// What scriptapi_run_callbacks does with the return values of callbacks.
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// Regardless of the mode, if only one callback is defined,
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// its return value is the total return value.
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// Modes only affect the case where 0 or >= 2 callbacks are defined.
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enum RunCallbacksMode
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{
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// Returns the return value of the first callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_FIRST,
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// Returns the return value of the last callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_LAST,
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// If any callback returns a false value, the first such is returned
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// Otherwise, the first callback's return value (trueish) is returned
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// Returns true if list of callbacks is empty
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RUN_CALLBACKS_MODE_AND,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first false value
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RUN_CALLBACKS_MODE_AND_SC,
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// If any callback returns a true value, the first such is returned
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// Otherwise, the first callback's return value (falseish) is returned
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// Returns false if list of callbacks is empty
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RUN_CALLBACKS_MODE_OR,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first true value
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RUN_CALLBACKS_MODE_OR_SC,
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// Note: "a true value" and "a false value" refer to values that
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// are converted by lua_toboolean to true or false, respectively.
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};
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class ScriptApiBase {
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public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &scriptpath, const std::string &modname);
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bool loadScript(const std::string &scriptpath);
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/* object */
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void addObjectReference(ServerActiveObject *cobj);
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void removeObjectReference(ServerActiveObject *cobj);
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ScriptApiBase();
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protected:
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friend class LuaABM;
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friend class InvRef;
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|
@ -91,78 +61,35 @@ protected:
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friend class ModApiEnvMod;
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friend class LuaVoxelManip;
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inline lua_State* getStack()
|
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lua_State* getStack()
|
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{ return m_luastack; }
|
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|
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bool setStack(lua_State* stack) {
|
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if (m_luastack == 0) {
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m_luastack = stack;
|
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return true;
|
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}
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return false;
|
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}
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void realityCheck();
|
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void scriptError(const char *fmt, ...);
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void stackDump(std::ostream &o);
|
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void runCallbacks(int nargs,RunCallbacksMode mode);
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|
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inline Server* getServer() { return m_server; }
|
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Server* getServer() { return m_server; }
|
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void setServer(Server* server) { m_server = server; }
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|
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Environment* getEnv() { return m_environment; }
|
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void setEnv(Environment* env) { m_environment = env; }
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|
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GUIEngine* getGuiEngine() { return m_guiengine; }
|
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void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
|
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|
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void objectrefGetOrCreate(ServerActiveObject *cobj);
|
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void objectrefGet(u16 id);
|
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|
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JMutex m_luastackmutex;
|
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#ifdef LOCK_DEBUG
|
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JMutex m_luastackmutex;
|
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#ifdef SCRIPTAPI_LOCK_DEBUG
|
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bool m_locked;
|
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#endif
|
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private:
|
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lua_State* m_luastack;
|
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|
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Server* m_server;
|
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Environment* m_environment;
|
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|
||||
|
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Server* m_server;
|
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Environment* m_environment;
|
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GUIEngine* m_guiengine;
|
||||
};
|
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|
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#ifdef LOCK_DEBUG
|
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class LockChecker {
|
||||
public:
|
||||
LockChecker(bool* variable) {
|
||||
assert(*variable == false);
|
||||
|
||||
m_variable = variable;
|
||||
*m_variable = true;
|
||||
}
|
||||
~LockChecker() {
|
||||
*m_variable = false;
|
||||
}
|
||||
private:
|
||||
bool* m_variable;
|
||||
};
|
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|
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#define LOCK_CHECK LockChecker(&(this->m_locked))
|
||||
#else
|
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#define LOCK_CHECK while(0)
|
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#endif
|
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|
||||
#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
|
||||
|
||||
#define SCRIPTAPI_PRECHECKHEADER \
|
||||
LUA_STACK_AUTOLOCK; \
|
||||
LOCK_CHECK; \
|
||||
realityCheck(); \
|
||||
lua_State *L = getStack(); \
|
||||
assert(lua_checkstack(L, 20)); \
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
|
||||
#define ENV_TO_SA(env) env->getScriptIface()
|
||||
#define SERVER_TO_SA(srv) srv->getScriptIface()
|
||||
|
||||
#endif /* S_BASE_H_ */
|
||||
|
|
|
@ -18,15 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_entity.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "log.h"
|
||||
#include "object_properties.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lauxlib.h"
|
||||
}
|
||||
|
||||
bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
|
|
@ -18,16 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_env.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "log.h"
|
||||
#include "environment.h"
|
||||
#include "mapgen.h"
|
||||
#include "lua_api/l_env.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lauxlib.h"
|
||||
}
|
||||
|
||||
void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
|
||||
u32 blockseed)
|
||||
{
|
||||
|
@ -40,7 +37,7 @@ void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
|
|||
push_v3s16(L, minp);
|
||||
push_v3s16(L, maxp);
|
||||
lua_pushnumber(L, blockseed);
|
||||
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiEnv::environment_Step(float dtime)
|
||||
|
@ -53,7 +50,7 @@ void ScriptApiEnv::environment_Step(float dtime)
|
|||
lua_getfield(L, -1, "registered_globalsteps");
|
||||
// Call callbacks
|
||||
lua_pushnumber(L, dtime);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
|
||||
|
@ -80,7 +77,7 @@ void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
|
|||
lua_pushstring(L, flagstr.c_str());
|
||||
lua_setfield(L, -2, "flags");
|
||||
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
|
||||
|
|
63
src/script/cpp_api/s_internal.h
Normal file
63
src/script/cpp_api/s_internal.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/******************************************************************************/
|
||||
/******************************************************************************/
|
||||
/* WARNING!!!! do NOT add this header in any include file or any code file */
|
||||
/* not being a modapi file!!!!!!!! */
|
||||
/******************************************************************************/
|
||||
/******************************************************************************/
|
||||
|
||||
#ifndef S_INTERNAL_H_
|
||||
#define S_INTERNAL_H_
|
||||
|
||||
#include "common/c_internal.h"
|
||||
#include "cpp_api/s_base.h"
|
||||
|
||||
#ifdef SCRIPTAPI_LOCK_DEBUG
|
||||
#include "debug.h" // assert()
|
||||
class LockChecker {
|
||||
public:
|
||||
LockChecker(bool* variable) {
|
||||
assert(*variable == false);
|
||||
|
||||
m_variable = variable;
|
||||
*m_variable = true;
|
||||
}
|
||||
~LockChecker() {
|
||||
*m_variable = false;
|
||||
}
|
||||
private:
|
||||
bool* m_variable;
|
||||
};
|
||||
|
||||
#define SCRIPTAPI_LOCK_CHECK LockChecker(&(this->m_locked))
|
||||
#else
|
||||
#define SCRIPTAPI_LOCK_CHECK while(0)
|
||||
#endif
|
||||
|
||||
#define SCRIPTAPI_PRECHECKHEADER \
|
||||
JMutexAutoLock(this->m_luastackmutex); \
|
||||
SCRIPTAPI_LOCK_CHECK; \
|
||||
realityCheck(); \
|
||||
lua_State *L = getStack(); \
|
||||
assert(lua_checkstack(L, 20)); \
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
#endif /* S_INTERNAL_H_ */
|
|
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_inventory.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "lua_api/l_inventory.h"
|
||||
#include "lua_api/l_item.h"
|
||||
|
|
|
@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_item.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "lua_api/l_item.h"
|
||||
#include "server.h"
|
||||
#include "log.h"
|
||||
#include "util/pointedthing.h"
|
||||
|
||||
bool ScriptApiItem::item_OnDrop(ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos)
|
||||
|
|
80
src/script/cpp_api/s_mainmenu.cpp
Normal file
80
src/script/cpp_api/s_mainmenu.cpp
Normal file
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "cpp_api/s_mainmenu.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
|
||||
void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "gamedata");
|
||||
int gamedata_idx = lua_gettop(L);
|
||||
lua_pushstring(L, "errormessage");
|
||||
lua_pushstring(L, errormessage.c_str());
|
||||
lua_settable(L, gamedata_idx);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get handler function
|
||||
lua_getglobal(L, "engine");
|
||||
lua_getfield(L, -1, "event_handler");
|
||||
if(lua_isnil(L, -1))
|
||||
return;
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
|
||||
// Call it
|
||||
lua_pushstring(L, text.c_str());
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
scriptError("error running function engine.event_handler: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get handler function
|
||||
lua_getglobal(L, "engine");
|
||||
lua_getfield(L, -1, "button_handler");
|
||||
if(lua_isnil(L, -1))
|
||||
return;
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
|
||||
// Convert fields to lua table
|
||||
lua_newtable(L);
|
||||
for(std::map<std::string, std::string>::const_iterator
|
||||
i = fields.begin(); i != fields.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
const std::string &value = i->second;
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushlstring(L, value.c_str(), value.size());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
// Call it
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
scriptError("error running function engine.button_handler: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
}
|
49
src/script/cpp_api/s_mainmenu.h
Normal file
49
src/script/cpp_api/s_mainmenu.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef S_MAINMENU_H_
|
||||
#define S_MAINMENU_H_
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include <map>
|
||||
|
||||
class ScriptApiMainMenu
|
||||
: virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* set gamedata.errormessage to inform lua of an error
|
||||
* @param errormessage the error message
|
||||
*/
|
||||
void setMainMenuErrorMessage(std::string errormessage);
|
||||
|
||||
/**
|
||||
* process events received from formspec
|
||||
* @param text events in textual form
|
||||
*/
|
||||
void handleMainMenuEvent(std::string text);
|
||||
|
||||
/**
|
||||
* process field data recieved from formspec
|
||||
* @param fields data in field format
|
||||
*/
|
||||
void handleMainMenuButtons(std::map<std::string, std::string> fields);
|
||||
};
|
||||
|
||||
#endif /* S_MAINMENU_H_ */
|
|
@ -18,10 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_node.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "nodedef.h"
|
||||
#include "server.h"
|
||||
#include "environment.h"
|
||||
|
||||
|
||||
struct EnumString ScriptApiNode::es_DrawType[] =
|
||||
|
|
|
@ -18,16 +18,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_nodemeta.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "nodedef.h"
|
||||
#include "mapnode.h"
|
||||
#include "server.h"
|
||||
#include "environment.h"
|
||||
#include "lua_api/l_item.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lauxlib.h"
|
||||
}
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
|
|
|
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "cpp_api/s_player.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
|
||||
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
||||
{
|
||||
|
@ -28,7 +29,7 @@ void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
|||
lua_getfield(L, -1, "registered_on_newplayers");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
|
||||
|
@ -40,7 +41,7 @@ void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
|
|||
lua_getfield(L, -1, "registered_on_dieplayers");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
|
||||
|
@ -52,7 +53,7 @@ bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
|
|||
lua_getfield(L, -1, "registered_on_respawnplayers");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
|
||||
bool positioning_handled_by_some = lua_toboolean(L, -1);
|
||||
return positioning_handled_by_some;
|
||||
}
|
||||
|
@ -66,7 +67,7 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
|
|||
lua_getfield(L, -1, "registered_on_joinplayers");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
|
||||
|
@ -78,7 +79,7 @@ void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
|
|||
lua_getfield(L, -1, "registered_on_leaveplayers");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
|
||||
|
@ -94,7 +95,7 @@ void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
|
|||
lua_newtable(L);
|
||||
lua_pushlstring(L, cheat_type.c_str(), cheat_type.size());
|
||||
lua_setfield(L, -2, "type");
|
||||
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
|
||||
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
|
||||
|
@ -121,7 +122,7 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
|
|||
lua_pushlstring(L, value.c_str(), value.size());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
|
||||
script_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
|
||||
}
|
||||
ScriptApiPlayer::~ScriptApiPlayer() {
|
||||
}
|
||||
|
|
|
@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef S_PLAYER_H_
|
||||
#define S_PLAYER_H_
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
|
||||
|
||||
|
|
151
src/script/cpp_api/s_server.cpp
Normal file
151
src/script/cpp_api/s_server.cpp
Normal file
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "cpp_api/s_server.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
|
||||
bool ScriptApiServer::getAuth(const std::string &playername,
|
||||
std::string *dst_password,
|
||||
std::set<std::string> *dst_privs)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "get_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing get_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
|
||||
// nil = login not allowed
|
||||
if(lua_isnil(L, -1))
|
||||
return false;
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
std::string password;
|
||||
bool found = getstringfield(L, -1, "password", password);
|
||||
if(!found)
|
||||
throw LuaError(L, "Authentication handler didn't return password");
|
||||
if(dst_password)
|
||||
*dst_password = password;
|
||||
|
||||
lua_getfield(L, -1, "privileges");
|
||||
if(!lua_istable(L, -1))
|
||||
throw LuaError(L,
|
||||
"Authentication handler didn't return privilege table");
|
||||
if(dst_privs)
|
||||
readPrivileges(-1, *dst_privs);
|
||||
lua_pop(L, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScriptApiServer::getAuthHandler()
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_auth_handler");
|
||||
if(lua_isnil(L, -1)){
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "builtin_auth_handler");
|
||||
}
|
||||
if(lua_type(L, -1) != LUA_TTABLE)
|
||||
throw LuaError(L, "Authentication handler table not valid");
|
||||
}
|
||||
|
||||
void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
result.clear();
|
||||
lua_pushnil(L);
|
||||
if(index < 0)
|
||||
index -= 1;
|
||||
while(lua_next(L, index) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
std::string key = luaL_checkstring(L, -2);
|
||||
bool value = lua_toboolean(L, -1);
|
||||
if(value)
|
||||
result.insert(key);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiServer::createAuth(const std::string &playername,
|
||||
const std::string &password)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "create_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing create_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
bool ScriptApiServer::setPassword(const std::string &playername,
|
||||
const std::string &password)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "set_password");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing set_password");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if(lua_pcall(L, 2, 1, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
|
||||
bool ScriptApiServer::on_chat_message(const std::string &name,
|
||||
const std::string &message)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get minetest.registered_on_chat_messages
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_chat_messages");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushstring(L, message.c_str());
|
||||
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
|
||||
bool ate = lua_toboolean(L, -1);
|
||||
return ate;
|
||||
}
|
||||
|
||||
void ScriptApiServer::on_shutdown()
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get registered shutdown hooks
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_shutdown");
|
||||
// Call callbacks
|
||||
script_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
|
@ -17,66 +17,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPTAPI_H_
|
||||
#define SCRIPTAPI_H_
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#ifndef S_SERVER_H_
|
||||
#define S_SERVER_H_
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_player.h"
|
||||
#include "cpp_api/s_env.h"
|
||||
#include "cpp_api/s_node.h"
|
||||
#include "cpp_api/s_inventory.h"
|
||||
#include "cpp_api/s_entity.h"
|
||||
#include <set>
|
||||
|
||||
class ModApiBase;
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scriptapi <-> Core Interface */
|
||||
/*****************************************************************************/
|
||||
|
||||
class ScriptApi
|
||||
: virtual public ScriptApiBase,
|
||||
public ScriptApiPlayer,
|
||||
public ScriptApiEnv,
|
||||
public ScriptApiNode,
|
||||
public ScriptApiDetached,
|
||||
public ScriptApiEntity
|
||||
class ScriptApiServer
|
||||
: virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
ScriptApi();
|
||||
ScriptApi(Server* server);
|
||||
~ScriptApi();
|
||||
|
||||
// Calls on_chat_message handlers
|
||||
// Returns true if script handled message
|
||||
bool on_chat_message(const std::string &name, const std::string &message);
|
||||
|
||||
/* server */
|
||||
// Calls on_shutdown handlers
|
||||
void on_shutdown();
|
||||
|
||||
/* auth */
|
||||
bool getAuth(const std::string &playername,
|
||||
std::string *dst_password, std::set<std::string> *dst_privs);
|
||||
std::string *dst_password,
|
||||
std::set<std::string> *dst_privs);
|
||||
void createAuth(const std::string &playername,
|
||||
const std::string &password);
|
||||
bool setPassword(const std::string &playername,
|
||||
const std::string &password);
|
||||
|
||||
/** register a lua api module to scriptapi */
|
||||
static bool registerModApiModule(ModApiBase* prototype);
|
||||
/** load a mod **/
|
||||
bool loadMod(const std::string &scriptpath,const std::string &modname);
|
||||
|
||||
private:
|
||||
void getAuthHandler();
|
||||
void readPrivileges(int index,std::set<std::string> &result);
|
||||
|
||||
bool scriptLoad(const char *path);
|
||||
|
||||
static std::vector<ModApiBase*>* m_mod_api_modules;
|
||||
|
||||
void readPrivileges(int index, std::set<std::string> &result);
|
||||
};
|
||||
|
||||
#endif /* SCRIPTAPI_H_ */
|
||||
|
||||
|
||||
#endif /* S_SERVER_H_ */
|
|
@ -1,291 +0,0 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
}
|
||||
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "lua_api/l_base.h"
|
||||
#include "log.h"
|
||||
#include "mods.h"
|
||||
|
||||
int script_ErrorHandler(lua_State *L) {
|
||||
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
return 1;
|
||||
}
|
||||
lua_getfield(L, -1, "traceback");
|
||||
if (!lua_isfunction(L, -1)) {
|
||||
lua_pop(L, 2);
|
||||
return 1;
|
||||
}
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushinteger(L, 2);
|
||||
lua_call(L, 2, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
bool ScriptApi::getAuth(const std::string &playername,
|
||||
std::string *dst_password, std::set<std::string> *dst_privs)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "get_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing get_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
|
||||
// nil = login not allowed
|
||||
if(lua_isnil(L, -1))
|
||||
return false;
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
std::string password;
|
||||
bool found = getstringfield(L, -1, "password", password);
|
||||
if(!found)
|
||||
throw LuaError(L, "Authentication handler didn't return password");
|
||||
if(dst_password)
|
||||
*dst_password = password;
|
||||
|
||||
lua_getfield(L, -1, "privileges");
|
||||
if(!lua_istable(L, -1))
|
||||
throw LuaError(L,
|
||||
"Authentication handler didn't return privilege table");
|
||||
if(dst_privs)
|
||||
readPrivileges(-1, *dst_privs);
|
||||
lua_pop(L, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScriptApi::getAuthHandler()
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_auth_handler");
|
||||
if(lua_isnil(L, -1)){
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "builtin_auth_handler");
|
||||
}
|
||||
if(lua_type(L, -1) != LUA_TTABLE)
|
||||
throw LuaError(L, "Authentication handler table not valid");
|
||||
}
|
||||
|
||||
void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
result.clear();
|
||||
lua_pushnil(L);
|
||||
if(index < 0)
|
||||
index -= 1;
|
||||
while(lua_next(L, index) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
std::string key = luaL_checkstring(L, -2);
|
||||
bool value = lua_toboolean(L, -1);
|
||||
if(value)
|
||||
result.insert(key);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApi::createAuth(const std::string &playername,
|
||||
const std::string &password)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "create_auth");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing create_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
bool ScriptApi::setPassword(const std::string &playername,
|
||||
const std::string &password)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
getAuthHandler();
|
||||
lua_getfield(L, -1, "set_password");
|
||||
if(lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError(L, "Authentication handler missing set_password");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if(lua_pcall(L, 2, 1, 0))
|
||||
scriptError("error: %s", lua_tostring(L, -1));
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
|
||||
bool ScriptApi::on_chat_message(const std::string &name,
|
||||
const std::string &message)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get minetest.registered_on_chat_messages
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_chat_messages");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushstring(L, message.c_str());
|
||||
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
|
||||
bool ate = lua_toboolean(L, -1);
|
||||
return ate;
|
||||
}
|
||||
|
||||
void ScriptApi::on_shutdown()
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get registered shutdown hooks
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_shutdown");
|
||||
// Call callbacks
|
||||
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
|
||||
{
|
||||
ModNameStorer modnamestorer(getStack(), modname);
|
||||
|
||||
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
|
||||
errorstream<<"Error loading mod \""<<modname
|
||||
<<"\": modname does not follow naming conventions: "
|
||||
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
|
||||
try{
|
||||
success = scriptLoad(scriptpath.c_str());
|
||||
}
|
||||
catch(LuaError &e){
|
||||
errorstream<<"Error loading mod \""<<modname
|
||||
<<"\": "<<e.what()<<std::endl;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
ScriptApi::ScriptApi() {
|
||||
assert("Invalid call to default constructor of scriptapi!" == 0);
|
||||
}
|
||||
|
||||
ScriptApi::ScriptApi(Server* server)
|
||||
{
|
||||
|
||||
setServer(server);
|
||||
setStack(luaL_newstate());
|
||||
assert(getStack());
|
||||
|
||||
//TODO add security
|
||||
|
||||
luaL_openlibs(getStack());
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_pushlightuserdata(L, this);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setglobal(L, "minetest");
|
||||
|
||||
|
||||
for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
|
||||
i != m_mod_api_modules->end(); i++) {
|
||||
//initializers are called within minetest global table!
|
||||
lua_getglobal(L, "minetest");
|
||||
int top = lua_gettop(L);
|
||||
bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
|
||||
assert(ModInitializedSuccessfull);
|
||||
}
|
||||
|
||||
infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
|
||||
<< " modules" << std::endl;
|
||||
|
||||
// Get the main minetest table
|
||||
lua_getglobal(L, "minetest");
|
||||
|
||||
// Add tables to minetest
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "object_refs");
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "luaentities");
|
||||
}
|
||||
|
||||
ScriptApi::~ScriptApi() {
|
||||
lua_close(getStack());
|
||||
}
|
||||
|
||||
bool ScriptApi::scriptLoad(const char *path)
|
||||
{
|
||||
lua_State* L = getStack();
|
||||
setStack(0);
|
||||
|
||||
verbosestream<<"Loading and running script from "<<path<<std::endl;
|
||||
|
||||
lua_pushcfunction(L, script_ErrorHandler);
|
||||
int errorhandler = lua_gettop(L);
|
||||
|
||||
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
|
||||
if(ret){
|
||||
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
|
||||
errorstream<<"Failed to load and run script from "<<std::endl;
|
||||
errorstream<<path<<":"<<std::endl;
|
||||
errorstream<<std::endl;
|
||||
errorstream<<lua_tostring(L, -1)<<std::endl;
|
||||
errorstream<<std::endl;
|
||||
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
|
||||
lua_pop(L, 1); // Pop error message from stack
|
||||
lua_pop(L, 1); // Pop the error handler from stack
|
||||
return false;
|
||||
}
|
||||
lua_pop(L, 1); // Pop the error handler from stack
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
|
||||
if (ScriptApi::m_mod_api_modules == 0)
|
||||
ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
|
||||
|
||||
assert(ScriptApi::m_mod_api_modules != 0);
|
||||
|
||||
ScriptApi::m_mod_api_modules->push_back(ptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;
|
Loading…
Add table
Add a link
Reference in a new issue