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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
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@ -27,34 +27,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef C_INTERNAL_H_
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#define C_INTERNAL_H_
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class Server;
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class ScriptApi;
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#include <iostream>
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#include "lua_api/l_base.h"
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extern "C" {
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#include "lua.h"
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#include <lua.h>
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#include <lauxlib.h>
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}
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#define luamethod(class, name) {#name, class::l_##name}
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#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
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#define API_FCT(name) registerFunction(L,#name,l_##name,top)
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#include "common/c_types.h"
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#define REGISTER_LUA_REF(cln) \
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class ModApi_##cln : public ModApiBase { \
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public: \
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ModApi_##cln() : ModApiBase() {}; \
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bool Initialize(lua_State* L, int top) { \
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cln::Register(L); \
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return true; \
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}; \
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}; \
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ModApi_##cln macro_generated_prototype__##cln;
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// What script_run_callbacks does with the return values of callbacks.
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// Regardless of the mode, if only one callback is defined,
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// its return value is the total return value.
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// Modes only affect the case where 0 or >= 2 callbacks are defined.
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enum RunCallbacksMode
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{
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// Returns the return value of the first callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_FIRST,
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// Returns the return value of the last callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_LAST,
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// If any callback returns a false value, the first such is returned
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// Otherwise, the first callback's return value (trueish) is returned
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// Returns true if list of callbacks is empty
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RUN_CALLBACKS_MODE_AND,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first false value
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RUN_CALLBACKS_MODE_AND_SC,
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// If any callback returns a true value, the first such is returned
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// Otherwise, the first callback's return value (falseish) is returned
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// Returns false if list of callbacks is empty
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RUN_CALLBACKS_MODE_OR,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first true value
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RUN_CALLBACKS_MODE_OR_SC,
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// Note: "a true value" and "a false value" refer to values that
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// are converted by lua_toboolean to true or false, respectively.
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};
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ScriptApi* get_scriptapi (lua_State *L);
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std::string script_get_backtrace (lua_State *L);
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void script_error (lua_State *L, const char *fmt, ...);
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void script_run_callbacks (lua_State *L, int nargs,
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RunCallbacksMode mode);
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#endif /* C_INTERNAL_H_ */
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