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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,19 +20,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include <set>
#include "debug.h"
#include "irrlichttypes.h"
#include "irr_v3d.h"
#include "irr_aabb3d.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "voxel.h"
#include "staticobject.h"
#include "nodemetadata.h"
#include "nodetimer.h"
@ -43,6 +36,7 @@ class Map;
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;
class VoxelManipulator;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
@ -514,7 +508,6 @@ public:
#ifndef SERVER // Only on client
MapBlockMesh *mesh;
//JMutex mesh_mutex;
#endif
NodeMetadataList m_node_metadata;