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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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parent
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commit
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153 changed files with 3725 additions and 3625 deletions
32
src/hud.h
32
src/hud.h
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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#define HUD_DIR_LEFT_RIGHT 0
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#define HUD_DIR_RIGHT_LEFT 1
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@ -42,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 23
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class Player;
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enum HudElementType {
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HUD_ELEM_IMAGE = 0,
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HUD_ELEM_TEXT = 1,
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@ -76,23 +75,18 @@ struct HudElement {
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v2f offset;
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};
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inline u32 hud_get_free_id(Player *player) {
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size_t size = player->hud.size();
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for (size_t i = 0; i != size; i++) {
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if (!player->hud[i])
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return i;
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}
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return size;
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}
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#ifndef SERVER
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#include <vector>
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#include <IGUIFont.h>
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#include "irr_aabb3d.h"
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#include "gamedef.h"
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#include "inventory.h"
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#include "localplayer.h"
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class IGameDef;
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class ITextureSource;
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class Inventory;
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class InventoryList;
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class LocalPlayer;
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struct ItemStack;
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class Hud {
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public:
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@ -130,6 +124,14 @@ public:
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void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
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};
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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IGameDef *gamedef);
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#endif
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#endif
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