1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include "modalMenu.h"
#include "clouds.h"
#include "guiLuaApi.h"
#include "guiFormSpecMenu.h"
#include "sound.h"
@ -50,6 +49,7 @@ typedef enum {
/* forward declarations */
/******************************************************************************/
class GUIEngine;
class MainMenuScripting;
struct MainMenuData;
struct SimpleSoundSpec;
@ -86,35 +86,17 @@ class MenuMusicFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base;
base = porting::path_share + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
int i;
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
base = porting::path_user + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}
std::set<std::string> &dst_datas);
};
/** implementation of main menu based uppon formspecs */
class GUIEngine {
public:
/** TextDestGuiEngine needs to transfer data to engine */
friend class TextDestGuiEngine;
/** guiLuaApi is used to initialize contained stack */
friend class guiLuaApi;
/** grant ModApiMainMenu access to private members */
friend class ModApiMainMenu;
public:
/**
* default constructor
* @param dev device to draw at
@ -132,20 +114,12 @@ public:
/** default destructor */
virtual ~GUIEngine();
s32 playSound(SimpleSoundSpec spec, bool looped);
void stopSound(s32 handle);
protected:
/**
* process field data recieved from formspec
* @param fields data in field format
* return MainMenuScripting interface
*/
void handleButtons(std::map<std::string, std::string> fields);
/**
* process events received from formspec
* @param text events in textual form
*/
void handleEvent(std::string text);
MainMenuScripting* getScriptIface() {
return m_script;
}
/**
* return dir of current menuscript
@ -156,7 +130,10 @@ protected:
private:
/* run main menu loop */
/** find and run the main menu script */
bool loadMainMenuScript();
/** run main menu loop */
void run();
/** handler to limit frame rate within main menu */
@ -185,27 +162,8 @@ private:
/** variable used to abort menu and return back to main game handling */
bool m_startgame;
/**
* initialize lua stack
* @param L stack to initialize
*/
void initalize_api(lua_State * L);
/**
* run a lua script
* @param script full path to script to run
*/
bool runScript(std::string script);
/**
* script error handler to process errors within lua
*/
void scriptError(const char *fmt, ...);
/** lua stack */
lua_State* m_engineluastack;
/** lua internal stack number of error handler*/
int m_luaerrorhandler;
/** scripting interface */
MainMenuScripting* m_script;
/** script basefolder */
std::string m_scriptdir;
@ -284,6 +242,12 @@ private:
/** data used to draw clouds */
clouddata m_cloud;
/** start playing a sound and return handle */
s32 playSound(SimpleSoundSpec spec, bool looped);
/** stop playing a sound started with playSound() */
void stopSound(s32 handle);
};