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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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commit
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153 changed files with 3725 additions and 3625 deletions
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@ -32,11 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include <list>
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#include "irrlichttypes_extrabloated.h"
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#include "player.h"
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#include <ostream>
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#include <map>
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#include "irr_v3d.h"
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#include "activeobject.h"
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#include "util/container.h"
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#include "util/numeric.h"
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#include "mapnode.h"
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#include "mapblock.h"
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@ -44,13 +42,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ServerEnvironment;
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class ActiveBlockModifier;
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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class ITextureSource;
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class IGameDef;
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class IBackgroundBlockEmerger;
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class Map;
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class ServerMap;
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class ClientMap;
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class ScriptApi;
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class GameScripting;
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class Player;
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class Environment
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{
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@ -77,7 +76,6 @@ public:
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Player * getNearestConnectedPlayer(v3f pos);
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std::list<Player*> getPlayers();
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std::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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u32 getDayNightRatio();
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@ -176,12 +174,6 @@ public:
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private:
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};
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class IBackgroundBlockEmerger
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{
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public:
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virtual void queueBlockEmerge(v3s16 blockpos, bool allow_generate)=0;
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};
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/*
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The server-side environment.
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@ -191,7 +183,8 @@ public:
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class ServerEnvironment : public Environment
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{
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public:
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ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
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ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
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IGameDef *gamedef,
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IBackgroundBlockEmerger *emerger);
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~ServerEnvironment();
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@ -200,7 +193,7 @@ public:
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ServerMap & getServerMap();
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//TODO find way to remove this fct!
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ScriptApi* getScriptIface()
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GameScripting* getScriptIface()
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{ return m_script; }
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IGameDef *getGameDef()
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@ -354,15 +347,15 @@ private:
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// The map
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ServerMap *m_map;
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// Lua state
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ScriptApi* m_script;
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GameScripting* m_script;
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// Game definition
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IGameDef *m_gamedef;
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// Background block emerger (the server, in practice)
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// Background block emerger (the EmergeManager, in practice)
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IBackgroundBlockEmerger *m_emerger;
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// Active object list
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std::map<u16, ServerActiveObject*> m_active_objects;
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// Outgoing network message buffer for active objects
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Queue<ActiveObjectMessage> m_active_object_messages;
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std::list<ActiveObjectMessage> m_active_object_messages;
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// Some timers
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float m_random_spawn_timer; // used for experimental code
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float m_send_recommended_timer;
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@ -503,7 +496,7 @@ private:
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IrrlichtDevice *m_irr;
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std::map<u16, ClientActiveObject*> m_active_objects;
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std::list<ClientSimpleObject*> m_simple_objects;
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Queue<ClientEnvEvent> m_client_event_queue;
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std::list<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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IntervalLimiter m_lava_hurt_interval;
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IntervalLimiter m_drowning_interval;
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