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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -32,11 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include <list>
#include "irrlichttypes_extrabloated.h"
#include "player.h"
#include <ostream>
#include <map>
#include "irr_v3d.h"
#include "activeobject.h"
#include "util/container.h"
#include "util/numeric.h"
#include "mapnode.h"
#include "mapblock.h"
@ -44,13 +42,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerEnvironment;
class ActiveBlockModifier;
class ServerActiveObject;
typedef struct lua_State lua_State;
class ITextureSource;
class IGameDef;
class IBackgroundBlockEmerger;
class Map;
class ServerMap;
class ClientMap;
class ScriptApi;
class GameScripting;
class Player;
class Environment
{
@ -77,7 +76,6 @@ public:
Player * getNearestConnectedPlayer(v3f pos);
std::list<Player*> getPlayers();
std::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
u32 getDayNightRatio();
@ -176,12 +174,6 @@ public:
private:
};
class IBackgroundBlockEmerger
{
public:
virtual void queueBlockEmerge(v3s16 blockpos, bool allow_generate)=0;
};
/*
The server-side environment.
@ -191,7 +183,8 @@ public:
class ServerEnvironment : public Environment
{
public:
ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
IGameDef *gamedef,
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
@ -200,7 +193,7 @@ public:
ServerMap & getServerMap();
//TODO find way to remove this fct!
ScriptApi* getScriptIface()
GameScripting* getScriptIface()
{ return m_script; }
IGameDef *getGameDef()
@ -354,15 +347,15 @@ private:
// The map
ServerMap *m_map;
// Lua state
ScriptApi* m_script;
GameScripting* m_script;
// Game definition
IGameDef *m_gamedef;
// Background block emerger (the server, in practice)
// Background block emerger (the EmergeManager, in practice)
IBackgroundBlockEmerger *m_emerger;
// Active object list
std::map<u16, ServerActiveObject*> m_active_objects;
// Outgoing network message buffer for active objects
Queue<ActiveObjectMessage> m_active_object_messages;
std::list<ActiveObjectMessage> m_active_object_messages;
// Some timers
float m_random_spawn_timer; // used for experimental code
float m_send_recommended_timer;
@ -503,7 +496,7 @@ private:
IrrlichtDevice *m_irr;
std::map<u16, ClientActiveObject*> m_active_objects;
std::list<ClientSimpleObject*> m_simple_objects;
Queue<ClientEnvEvent> m_client_event_queue;
std::list<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;
IntervalLimiter m_drowning_interval;