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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "jmutexautolock.h"
#include "main.h"
#include <sstream>
#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
@ -1356,8 +1357,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
//m_env.printPlayers(infostream);
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);