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[CSM] Add callback on open inventory (#5793)

This commit is contained in:
Vincent Glize 2017-10-02 22:09:49 +02:00 committed by Loïc Blot
parent b9fb3cea33
commit 4e19791cde
6 changed files with 42 additions and 5 deletions

View file

@ -2671,14 +2671,17 @@ void Game::openInventory()
infostream << "the_game: " << "Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
}

View file

@ -224,6 +224,27 @@ bool ScriptApiClient::on_item_use(const ItemStack &item, const PointedThing &poi
return lua_toboolean(L, -1);
}
bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_open");
std::vector<const InventoryList*> lists = inventory->getLists();
std::vector<const InventoryList*>::iterator iter = lists.begin();
lua_createtable(L, 0, lists.size());
for (; iter != lists.end(); iter++) {
const char* name = (*iter)->getName().c_str();
lua_pushstring(L, name);
push_inventory_list(L, inventory, name);
lua_rawset(L, -3);
}
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
return lua_toboolean(L, -1);
}
void ScriptApiClient::setEnv(ClientEnvironment *env)
{
ScriptApiBase::setEnv(env);

View file

@ -57,5 +57,7 @@ public:
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
bool on_inventory_open(Inventory *inventory);
void setEnv(ClientEnvironment *env);
};