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Tune map rendering and related diagnostics
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4 changed files with 64 additions and 21 deletions
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@ -1983,8 +1983,10 @@ void the_game(
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range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
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if(draw_control.range_all)
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range = 100000*BS;
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if(range < 50*BS)
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range = range * 0.5 + 25*BS;
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/*if(range < 50*BS)
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range = range * 0.5 + 25*BS;*/
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// Move the invisible limit a bit further
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//range *= 1.2;
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}
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driver->setFog(
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