mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
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50cb503d77
commit
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4 changed files with 98 additions and 229 deletions
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@ -1,350 +0,0 @@
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--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local fav_selected = nil
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if menudata.search_result then
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fav_selected = menudata.search_result[tabdata.fav_selected]
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else
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fav_selected = menudata.favorites[tabdata.fav_selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local retval =
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-- Search
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"field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
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"button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
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-- Address / Port
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"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
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"field[8,0.65;3.25,0.5;te_address;;" ..
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core.formspec_escape(core.settings:get("address")) .. "]" ..
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"field[11.1,0.65;1.4,0.5;te_port;;" ..
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core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
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-- Name / Password
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"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
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"field[8,1.85;2.9,0.5;te_name;;" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
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-- Description Background
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"box[7.73,2.25;4.25,2.6;#999999]"..
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-- Connect
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"button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
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if tabdata.fav_selected and fav_selected then
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if gamedata.fav then
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retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
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fgettext("Del. Favorite") .. "]"
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end
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if fav_selected.description then
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retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
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core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
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end
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end
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--favourites
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retval = retval .. "tablecolumns[" ..
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image_column(fgettext("Favorite"), "favorite") .. ";" ..
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image_column(fgettext("Ping")) .. ",padding=0.25;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" ..
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"table[-0.15,0.6;7.75,5.15;favourites;"
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if menudata.search_result then
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for i = 1, #menudata.search_result do
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local favs = core.get_favorites("local")
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #menudata.favorites > 0 then
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local favs = core.get_favorites("local")
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #menudata.favorites do
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if menudata.favorites[j].address == favs[i].address and
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menudata.favorites[j].port == favs[i].port then
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table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
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end
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end
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if favs[i].address ~= menudata.favorites[i].address then
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table.insert(menudata.favorites, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
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end
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end
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if tabdata.fav_selected then
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retval = retval .. ";" .. tabdata.fav_selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or menudata.favorites
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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local fav = serverlist[event.row]
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if event.type == "DCL" then
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if event.row <= #serverlist then
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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end
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return true
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end
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if event.type == "CHG" then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = core.get_favorites("local")
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.fav_selected = event.row
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end
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return true
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end
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end
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favourites")
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #menudata.favorites then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if not menudata.favorites or not fav then
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tabdata.fav_selected = 0
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return true
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end
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.fav_selected = fav_idx
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return true
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end
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if fields.btn_delete_favorite then
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local current_favourite = core.get_table_index("favourites")
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if not current_favourite then return end
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core.delete_favorite(current_favourite)
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asyncOnlineFavourites()
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tabdata.fav_selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return true
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end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.fav_selected = 1
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local input = fields.te_search:lower()
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tabdata.search_for = fields.te_search
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if #menudata.favorites < 2 then
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return true
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end
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menudata.search_result = {}
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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menudata.search_result = nil
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return true
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end
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-- Search the serverlist
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local search_result = {}
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for i = 1, #menudata.favorites do
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local server = menudata.favorites[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local name = server.name:lower()
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local _, count = name:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#menudata.favorites - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result > 0 then
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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local first_server = search_result[1]
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core.settings:set("address", first_server.address)
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core.settings:set("remote_port", first_server.port)
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end
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return true
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end
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if (fields.btn_mp_connect or fields.key_enter)
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and fields.te_address ~= "" and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = fields.te_port
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favourites")
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local fav = serverlist[fav_idx]
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if fav_idx and fav_idx <= #serverlist and
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fav.address == fields.te_address and
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fav.port == fields.te_port then
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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end
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core.settings:set("address", fields.te_address)
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core.settings:set("remote_port", fields.te_port)
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core.start()
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return true
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end
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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asyncOnlineFavourites()
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end
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--------------------------------------------------------------------------------
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return {
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name = "multiplayer",
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caption = fgettext("Client"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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