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Add sound volume controls to ingame menu
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7 changed files with 268 additions and 1 deletions
53
src/guiVolumeChange.h
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53
src/guiVolumeChange.h
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/*
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Part of Minetest-c55
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef GUIVOLUMECHANGE_HEADER
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#define GUIVOLUMECHANGE_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "client.h"
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#include <string>
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class GUIVolumeChange : public GUIModalMenu
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{
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public:
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GUIVolumeChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client* client);
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~GUIVolumeChange();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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private:
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Client* m_client;
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};
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#endif
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