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Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
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parent
9259d028ac
commit
4d656963e4
3 changed files with 16 additions and 10 deletions
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@ -254,7 +254,6 @@ void ContentFeatures::serialize(std::ostream &os)
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os<<serializeString(liquid_alternative_flowing);
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os<<serializeString(liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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writeU8(os, liquid_renewable);
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writeU8(os, light_source);
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writeU32(os, damage_per_second);
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node_box.serialize(os);
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@ -312,7 +311,6 @@ void ContentFeatures::deSerialize(std::istream &is)
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liquid_alternative_flowing = deSerializeString(is);
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liquid_alternative_source = deSerializeString(is);
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liquid_viscosity = readU8(is);
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liquid_renewable = readU8(is);
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light_source = readU8(is);
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damage_per_second = readU32(is);
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node_box.deSerialize(is);
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