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Refactor input handler (#15933)
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309c0a0cb6
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5 changed files with 168 additions and 254 deletions
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@ -12,75 +12,98 @@
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#include "log_internal.h"
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#include "client/renderingengine.h"
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void KeyCache::populate_nonchanging()
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void MyEventReceiver::reloadKeybindings()
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{
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key[KeyType::ESC] = EscapeKey;
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}
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keybindings[KeyType::FORWARD] = getKeySetting("keymap_forward");
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keybindings[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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keybindings[KeyType::LEFT] = getKeySetting("keymap_left");
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keybindings[KeyType::RIGHT] = getKeySetting("keymap_right");
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keybindings[KeyType::JUMP] = getKeySetting("keymap_jump");
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keybindings[KeyType::AUX1] = getKeySetting("keymap_aux1");
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keybindings[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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keybindings[KeyType::DIG] = getKeySetting("keymap_dig");
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keybindings[KeyType::PLACE] = getKeySetting("keymap_place");
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void KeyCache::populate()
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{
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key[KeyType::FORWARD] = getKeySetting("keymap_forward");
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key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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key[KeyType::LEFT] = getKeySetting("keymap_left");
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key[KeyType::RIGHT] = getKeySetting("keymap_right");
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key[KeyType::JUMP] = getKeySetting("keymap_jump");
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key[KeyType::AUX1] = getKeySetting("keymap_aux1");
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key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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key[KeyType::DIG] = getKeySetting("keymap_dig");
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key[KeyType::PLACE] = getKeySetting("keymap_place");
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keybindings[KeyType::ESC] = EscapeKey;
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key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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keybindings[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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key[KeyType::DROP] = getKeySetting("keymap_drop");
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key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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key[KeyType::CHAT] = getKeySetting("keymap_chat");
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key[KeyType::CMD] = getKeySetting("keymap_cmd");
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key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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key[KeyType::CONSOLE] = getKeySetting("keymap_console");
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key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
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key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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key[KeyType::MUTE] = getKeySetting("keymap_mute");
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key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
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key[KeyType::INCREASE_VIEWING_RANGE] =
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keybindings[KeyType::DROP] = getKeySetting("keymap_drop");
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keybindings[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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keybindings[KeyType::CHAT] = getKeySetting("keymap_chat");
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keybindings[KeyType::CMD] = getKeySetting("keymap_cmd");
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keybindings[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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keybindings[KeyType::CONSOLE] = getKeySetting("keymap_console");
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keybindings[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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keybindings[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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keybindings[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
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keybindings[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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keybindings[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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keybindings[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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keybindings[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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keybindings[KeyType::MUTE] = getKeySetting("keymap_mute");
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keybindings[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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keybindings[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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keybindings[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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keybindings[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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keybindings[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
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keybindings[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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keybindings[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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keybindings[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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keybindings[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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keybindings[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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keybindings[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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keybindings[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
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keybindings[KeyType::INCREASE_VIEWING_RANGE] =
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getKeySetting("keymap_increase_viewing_range_min");
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key[KeyType::DECREASE_VIEWING_RANGE] =
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keybindings[KeyType::DECREASE_VIEWING_RANGE] =
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getKeySetting("keymap_decrease_viewing_range_min");
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key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
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key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
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keybindings[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
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keybindings[KeyType::ZOOM] = getKeySetting("keymap_zoom");
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key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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keybindings[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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keybindings[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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keybindings[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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keybindings[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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keybindings[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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}
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if (handler) {
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// First clear all keys, then re-add the ones we listen for
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handler->dontListenForKeys();
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for (auto k : key) {
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handler->listenForKey(k);
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}
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handler->listenForKey(EscapeKey);
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// First clear all keys, then re-add the ones we listen for
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keysListenedFor.clear();
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for (int i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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listenForKey(keybindings[i], static_cast<GameKeyType>(i));
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}
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}
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bool MyEventReceiver::setKeyDown(KeyPress keyCode, bool is_down)
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{
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if (keysListenedFor.find(keyCode) == keysListenedFor.end()) // ignore irrelevant key input
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return false;
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auto action = keysListenedFor[keyCode];
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if (is_down) {
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physicalKeyDown.insert(keyCode);
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setKeyDown(action, true);
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} else {
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physicalKeyDown.erase(keyCode);
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setKeyDown(action, false);
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}
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return true;
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}
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void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down)
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{
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if (is_down) {
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if (!IsKeyDown(action))
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keyWasPressed.set(action);
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keyIsDown.set(action);
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keyWasDown.set(action);
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} else {
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if (IsKeyDown(action))
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keyWasReleased.set(action);
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keyIsDown.reset(action);
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}
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}
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@ -143,23 +166,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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KeyPress keyCode(event.KeyInput);
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if (keyCode && keysListenedFor[keyCode]) { // ignore key input that is invalid or irrelevant for the game.
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if (event.KeyInput.PressedDown) {
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if (!IsKeyDown(keyCode))
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keyWasPressed.set(keyCode);
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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if (IsKeyDown(keyCode))
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keyWasReleased.set(keyCode);
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keyIsDown.unset(keyCode);
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}
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if (setKeyDown(keyCode, event.KeyInput.PressedDown))
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return true;
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}
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} else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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// In case of touchcontrols, we have to handle different events
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g_touchcontrols->translateEvent(event);
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@ -171,31 +179,22 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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// Handle mouse events
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switch (event.MouseInput.Event) {
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case EMIE_LMOUSE_PRESSED_DOWN:
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keyIsDown.set(LMBKey);
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keyWasDown.set(LMBKey);
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keyWasPressed.set(LMBKey);
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setKeyDown(LMBKey, true);
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break;
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case EMIE_MMOUSE_PRESSED_DOWN:
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keyIsDown.set(MMBKey);
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keyWasDown.set(MMBKey);
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keyWasPressed.set(MMBKey);
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setKeyDown(MMBKey, true);
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break;
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case EMIE_RMOUSE_PRESSED_DOWN:
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keyIsDown.set(RMBKey);
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keyWasDown.set(RMBKey);
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keyWasPressed.set(RMBKey);
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setKeyDown(RMBKey, true);
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break;
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case EMIE_LMOUSE_LEFT_UP:
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keyIsDown.unset(LMBKey);
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keyWasReleased.set(LMBKey);
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setKeyDown(LMBKey, false);
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break;
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case EMIE_MMOUSE_LEFT_UP:
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keyIsDown.unset(MMBKey);
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keyWasReleased.set(MMBKey);
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setKeyDown(MMBKey, false);
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break;
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case EMIE_RMOUSE_LEFT_UP:
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keyIsDown.unset(RMBKey);
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keyWasReleased.set(RMBKey);
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setKeyDown(RMBKey, false);
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break;
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case EMIE_MOUSE_WHEEL:
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mouse_wheel += event.MouseInput.Wheel;
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@ -257,7 +256,7 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
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}
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struct RandomInputHandlerSimData {
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std::string key;
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GameKeyType key;
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float counter;
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int time_max;
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};
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@ -265,19 +264,19 @@ struct RandomInputHandlerSimData {
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void RandomInputHandler::step(float dtime)
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{
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static RandomInputHandlerSimData rnd_data[] = {
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{ "keymap_jump", 0.0f, 40 },
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{ "keymap_aux1", 0.0f, 40 },
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{ "keymap_forward", 0.0f, 40 },
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{ "keymap_left", 0.0f, 40 },
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{ "keymap_dig", 0.0f, 30 },
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{ "keymap_place", 0.0f, 15 }
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{ KeyType::JUMP, 0.0f, 40 },
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{ KeyType::AUX1, 0.0f, 40 },
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{ KeyType::FORWARD, 0.0f, 40 },
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{ KeyType::LEFT, 0.0f, 40 },
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{ KeyType::DIG, 0.0f, 30 },
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{ KeyType::PLACE, 0.0f, 15 }
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};
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for (auto &i : rnd_data) {
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i.counter -= dtime;
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if (i.counter < 0.0) {
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i.counter = 0.1 * Rand(1, i.time_max);
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keydown.toggle(getKeySetting(i.key.c_str()));
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keydown.flip(i.key);
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}
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}
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{
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