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Mainmenu game-related changes (#11887)
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
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b164e16d1b
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4c8c649779
9 changed files with 262 additions and 210 deletions
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@ -33,10 +33,30 @@ if enable_gamebar then
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return game
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end
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-- Apply menu changes from given game
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function apply_game(game)
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core.set_topleft_text(game.name)
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core.settings:set("menu_last_game", game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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if not index or index < 1 then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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menu_worldmt_legacy(index)
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end
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function singleplayer_refresh_gamebar()
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local old_bar = ui.find_by_name("game_button_bar")
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if old_bar ~= nil then
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old_bar:delete()
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end
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@ -51,26 +71,10 @@ if enable_gamebar then
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return true
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end
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for key,value in pairs(fields) do
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for j=1,#pkgmgr.games,1 do
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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mm_game_theme.update("singleplayer", pkgmgr.games[j])
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core.set_topleft_text(pkgmgr.games[j].name)
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core.settings:set("menu_last_game",pkgmgr.games[j].id)
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menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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if not index or index < 1 then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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menu_worldmt_legacy(index)
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return true
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end
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for _, game in ipairs(pkgmgr.games) do
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if fields["game_btnbar_" .. game.id] then
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apply_game(game)
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return true
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end
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end
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end
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@ -79,25 +83,22 @@ if enable_gamebar then
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game_buttonbar_button_handler,
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{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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for i=1,#pkgmgr.games,1 do
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local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
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for _, game in ipairs(pkgmgr.games) do
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local btn_name = "game_btnbar_" .. game.id
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(pkgmgr.games[i].name)
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local tooltip = core.formspec_escape(game.name)
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if pkgmgr.games[i].menuicon_path ~= nil and
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pkgmgr.games[i].menuicon_path ~= "" then
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image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
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if (game.menuicon_path or "") ~= "" then
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image = core.formspec_escape(game.menuicon_path)
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else
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local part1 = pkgmgr.games[i].id:sub(1,5)
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local part2 = pkgmgr.games[i].id:sub(6,10)
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local part3 = pkgmgr.games[i].id:sub(11)
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local part1 = game.id:sub(1,5)
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local part2 = game.id:sub(6,10)
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local part3 = game.id:sub(11)
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text = part1 .. "\n" .. part2
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if part3 ~= nil and
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part3 ~= "" then
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if part3 ~= "" then
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text = text .. "\n" .. part3
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end
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end
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@ -147,8 +148,12 @@ local function get_formspec(tabview, name, tabdata)
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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local list = menudata.worldlist:get_list()
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local world = list and index and list[index]
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local gameid = world and world.gameid
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local game = gameid and pkgmgr.find_by_gameid(gameid)
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local game
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if world then
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game = pkgmgr.find_by_gameid(world.gameid)
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else
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game = current_game()
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end
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local disabled_settings = get_disabled_settings(game)
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local creative, damage, host = "", "", ""
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@ -182,7 +187,7 @@ local function get_formspec(tabview, name, tabdata)
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damage ..
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host ..
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"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
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menu_render_worldlist() ..
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menu_render_worldlist(not enable_gamebar) ..
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";" .. index .. "]"
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if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
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@ -319,7 +324,7 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(true)
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local create_world_dlg = create_create_world_dlg(enable_gamebar)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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@ -371,11 +376,8 @@ if enable_gamebar then
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function on_change(type, old_tab, new_tab)
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if (type == "ENTER") then
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local game = current_game()
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if game then
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menudata.worldlist:set_filtercriteria(game.id)
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core.set_topleft_text(game.name)
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mm_game_theme.update("singleplayer",game)
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apply_game(game)
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end
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singleplayer_refresh_gamebar()
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