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Player eye height: Make this a settable player object property
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parent
a07d2594e3
commit
4c40e0775c
7 changed files with 15 additions and 4 deletions
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@ -266,6 +266,7 @@ void read_object_properties(lua_State *L, int index,
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if (getfloatfield(L, -1, "stepheight", prop->stepheight))
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prop->stepheight *= BS;
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getboolfield(L, -1, "can_zoom", prop->can_zoom);
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getfloatfield(L, -1, "eye_height", prop->eye_height);
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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lua_getfield(L, -1, "automatic_face_movement_dir");
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@ -359,7 +360,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "stepheight");
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lua_pushboolean(L, prop->can_zoom);
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lua_setfield(L, -2, "can_zoom");
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lua_pushnumber(L, prop->eye_height);
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lua_setfield(L, -2, "eye_height");
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lua_pushnumber(L, prop->automatic_rotate);
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lua_setfield(L, -2, "automatic_rotate");
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if (prop->automatic_face_movement_dir)
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