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Player eye height: Make this a settable player object property
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7 changed files with 15 additions and 4 deletions
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@ -59,6 +59,7 @@ struct ObjectProperties
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//! For dropped items, this contains item information.
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std::string wield_item;
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bool static_save = true;
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float eye_height = 1.625f;
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ObjectProperties();
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std::string dump();
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