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Player eye height: Make this a settable player object property

This commit is contained in:
paramat 2017-11-03 19:10:53 +00:00 committed by paramat
parent a07d2594e3
commit 4c40e0775c
7 changed files with 15 additions and 4 deletions

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@ -59,6 +59,7 @@ struct ObjectProperties
//! For dropped items, this contains item information.
std::string wield_item;
bool static_save = true;
float eye_height = 1.625f;
ObjectProperties();
std::string dump();