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Player eye height: Make this a settable player object property

This commit is contained in:
paramat 2017-11-03 19:10:53 +00:00 committed by paramat
parent a07d2594e3
commit 4c40e0775c
7 changed files with 15 additions and 4 deletions

View file

@ -67,6 +67,7 @@ std::string ObjectProperties::dump()
os << ", pointable=" << pointable;
os << ", can_zoom=" << can_zoom;
os << ", static_save=" << static_save;
os << ", eye_height=" << eye_height;
return os.str();
}
@ -99,7 +100,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
writeF1000(os,stepheight);
writeF1000(os, stepheight);
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
@ -111,6 +112,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeU8(os, can_zoom);
writeS8(os, glow);
writeU16(os, breath_max);
writeF1000(os, eye_height);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@ -162,5 +164,6 @@ void ObjectProperties::deSerialize(std::istream &is)
try {
glow = readS8(is);
breath_max = readU16(is);
eye_height = readF1000(is);
} catch (SerializationError &e) {}
}