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Player eye height: Make this a settable player object property
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7 changed files with 15 additions and 4 deletions
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@ -138,6 +138,7 @@ public:
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v3f getPosition() const { return m_position; }
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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v3f getEyeOffset() const;
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void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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@ -181,6 +182,7 @@ private:
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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BS * 1.75f, BS * 0.30f);
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bool m_can_zoom = true;
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float m_eye_height = 1.625f;
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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