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Player eye height: Make this a settable player object property

This commit is contained in:
paramat 2017-11-03 19:10:53 +00:00 committed by paramat
parent a07d2594e3
commit 4c40e0775c
7 changed files with 15 additions and 4 deletions

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@ -1260,6 +1260,7 @@ void GenericCAO::processMessage(const std::string &data)
collision_box.MaxEdge *= BS;
player->setCollisionbox(collision_box);
player->setCanZoom(m_prop.can_zoom);
player->setEyeHeight(m_prop.eye_height);
}
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())