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random code cleaning, shouldn't affect anything
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74f4a0ece8
commit
4c2b9ed516
4 changed files with 56 additions and 91 deletions
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@ -255,32 +255,18 @@ void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p,
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video::SColor c = video::SColor(alpha,li,li,li);
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face.vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
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core::vector2d<f32>(abs_scale,1));
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face.vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
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core::vector2d<f32>(0,1));
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face.vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c,
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core::vector2d<f32>(0,0));
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face.vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c,
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core::vector2d<f32>(abs_scale,0));
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/*float x0 = (float)tile.tx/256.0;
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float y0 = (float)tile.ty/256.0;
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float w = ((float)tile.tw + 1.0)/256.0;
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float h = ((float)tile.th + 1.0)/256.0;*/
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float x0 = tile.texture.pos.X;
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float y0 = tile.texture.pos.Y;
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float w = tile.texture.size.X;
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float h = tile.texture.size.Y;
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face.vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
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face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
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core::vector2d<f32>(x0+w*abs_scale, y0+h));
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face.vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
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face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), c,
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core::vector2d<f32>(x0, y0+h));
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face.vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c,
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face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), c,
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core::vector2d<f32>(x0, y0));
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face.vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c,
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face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c,
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core::vector2d<f32>(x0+w*abs_scale, y0));
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face.tile = tile;
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@ -736,12 +722,11 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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//TimeTaker timer2("updateMesh() mesh building");
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video::SMaterial material;
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material.Lighting = false;
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//material.BackfaceCulling = false;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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for(u32 i=0; i<fastfaces_new.size(); i++)
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{
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