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Load a texturepack from the 'textures' subfolder of a game
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2 changed files with 37 additions and 39 deletions
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@ -253,7 +253,10 @@ Server::Server(
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m_nodedef->updateAliases(m_itemdef);
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// Apply texture overrides from texturepack/override.txt
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for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
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std::vector<std::string> paths;
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fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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for (const std::string &path : paths)
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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m_nodedef->setNodeRegistrationStatus(true);
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@ -2259,8 +2262,9 @@ void Server::fillMediaCache()
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paths.push_back(mod.path + DIR_DELIM + "models");
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paths.push_back(mod.path + DIR_DELIM + "locale");
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}
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
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"textures" + DIR_DELIM + "server");
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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// Collect media file information from paths into cache
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for (const std::string &mediapath : paths) {
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
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