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Make button sprites (scrollbar arrows) DPI-aware (#14772)

This commit is contained in:
grorp 2024-06-26 15:25:27 +02:00 committed by GitHub
parent fb6ceb2664
commit 4c001bd248
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GPG key ID: B5690EEEBB952194
9 changed files with 67 additions and 61 deletions

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@ -92,7 +92,7 @@ public:
*/
virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
video::SColor color=video::SColor(255,255,255,255),
bool loop=false, bool scale=false) override;
bool loop=false) override;
//! Get the sprite-index for the given state or -1 when no sprite is set
virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const override;
@ -103,9 +103,6 @@ public:
//! Returns if the sprite in the given state does loop
virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const override;
//! Returns if the sprite in the given state is scaled
virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const override;
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
@ -230,13 +227,12 @@ private:
{
bool operator==(const ButtonSprite &other) const
{
return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;
return Index == other.Index && Color == other.Color && Loop == other.Loop;
}
s32 Index = -1;
video::SColor Color;
bool Loop = false;
bool Scale = false;
};
ButtonSprite ButtonSprites[gui::EGBS_COUNT];