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Make button sprites (scrollbar arrows) DPI-aware (#14772)

This commit is contained in:
grorp 2024-06-26 15:25:27 +02:00 committed by GitHub
parent fb6ceb2664
commit 4c001bd248
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GPG key ID: B5690EEEBB952194
9 changed files with 67 additions and 61 deletions

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@ -89,12 +89,11 @@ void GUIButton::setSpriteBank(IGUISpriteBank* sprites)
SpriteBank = sprites;
}
void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool scale)
void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop)
{
ButtonSprites[(u32)state].Index = index;
ButtonSprites[(u32)state].Color = color;
ButtonSprites[(u32)state].Loop = loop;
ButtonSprites[(u32)state].Scale = scale;
}
//! Get the sprite-index for the given state or -1 when no sprite is set
@ -115,12 +114,6 @@ bool GUIButton::getSpriteLoop(EGUI_BUTTON_STATE state) const
return ButtonSprites[(u32)state].Loop;
}
//! Returns if the sprite in the given state is scaled
bool GUIButton::getSpriteScale(EGUI_BUTTON_STATE state) const
{
return ButtonSprites[(u32)state].Scale;
}
//! called if an event happened.
bool GUIButton::OnEvent(const SEvent& event)
{
@ -354,23 +347,26 @@ void GUIButton::draw()
void GUIButton::drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center)
{
u32 stateIdx = (u32)state;
s32 spriteIdx = ButtonSprites[stateIdx].Index;
if (spriteIdx == -1)
return;
if (ButtonSprites[stateIdx].Index != -1)
{
if ( ButtonSprites[stateIdx].Scale )
{
const video::SColor colors[] = {ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color};
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect.UpperLeftCorner,
&AbsoluteClippingRect, colors[0], // FIXME: remove [0]
porting::getTimeMs()-startTime, ButtonSprites[stateIdx].Loop);
}
else
{
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center,
&AbsoluteClippingRect, ButtonSprites[stateIdx].Color, startTime, porting::getTimeMs(),
ButtonSprites[stateIdx].Loop, true);
}
}
u32 rectIdx = SpriteBank->getSprites()[spriteIdx].Frames[0].rectNumber;
core::rect<s32> srcRect = SpriteBank->getPositions()[rectIdx];
IGUISkin *skin = Environment->getSkin();
s32 scale = std::max(std::floor(skin->getScale()), 1.0f);
core::rect<s32> rect(center, srcRect.getSize() * scale);
rect -= rect.getSize() / 2;
const video::SColor colors[] = {
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
};
SpriteBank->draw2DSprite(spriteIdx, rect, &AbsoluteClippingRect, colors,
porting::getTimeMs() - startTime, ButtonSprites[stateIdx].Loop);
}
EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const