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Make button sprites (scrollbar arrows) DPI-aware (#14772)
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parent
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9 changed files with 67 additions and 61 deletions
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@ -92,7 +92,7 @@ public:
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*/
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virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
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video::SColor color = video::SColor(255, 255, 255, 255),
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bool loop = false, bool scale = false) override;
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bool loop = false) override;
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//! Get the sprite-index for the given state or -1 when no sprite is set
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s32 getSpriteIndex(EGUI_BUTTON_STATE state) const override;
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@ -103,9 +103,6 @@ public:
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//! Returns if the sprite in the given state does loop
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bool getSpriteLoop(EGUI_BUTTON_STATE state) const override;
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//! Returns if the sprite in the given state is scaled
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bool getSpriteScale(EGUI_BUTTON_STATE state) const override;
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! the user can change the state of the button.
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@ -158,19 +155,18 @@ private:
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struct ButtonSprite
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{
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ButtonSprite() :
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Index(-1), Loop(false), Scale(false)
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Index(-1), Loop(false)
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{
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}
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bool operator==(const ButtonSprite &other) const
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{
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return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;
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return Index == other.Index && Color == other.Color && Loop == other.Loop;
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}
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s32 Index;
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video::SColor Color;
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bool Loop;
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bool Scale;
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};
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ButtonSprite ButtonSprites[EGBS_COUNT];
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