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Make button sprites (scrollbar arrows) DPI-aware (#14772)

This commit is contained in:
grorp 2024-06-26 15:25:27 +02:00 committed by GitHub
parent fb6ceb2664
commit 4c001bd248
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GPG key ID: B5690EEEBB952194
9 changed files with 67 additions and 61 deletions

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@ -75,12 +75,11 @@ void CGUIButton::setSpriteBank(IGUISpriteBank *sprites)
SpriteBank = sprites;
}
void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool scale)
void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop)
{
ButtonSprites[(u32)state].Index = index;
ButtonSprites[(u32)state].Color = color;
ButtonSprites[(u32)state].Loop = loop;
ButtonSprites[(u32)state].Scale = scale;
}
//! Get the sprite-index for the given state or -1 when no sprite is set
@ -101,12 +100,6 @@ bool CGUIButton::getSpriteLoop(EGUI_BUTTON_STATE state) const
return ButtonSprites[(u32)state].Loop;
}
//! Returns if the sprite in the given state is scaled
bool CGUIButton::getSpriteScale(EGUI_BUTTON_STATE state) const
{
return ButtonSprites[(u32)state].Scale;
}
//! called if an event happened.
bool CGUIButton::OnEvent(const SEvent &event)
{
@ -294,19 +287,26 @@ void CGUIButton::draw()
void CGUIButton::drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di &center)
{
u32 stateIdx = (u32)state;
s32 spriteIdx = ButtonSprites[stateIdx].Index;
if (spriteIdx == -1)
return;
if (ButtonSprites[stateIdx].Index != -1) {
if (ButtonSprites[stateIdx].Scale) {
const video::SColor colors[] = {ButtonSprites[stateIdx].Color, ButtonSprites[stateIdx].Color, ButtonSprites[stateIdx].Color, ButtonSprites[stateIdx].Color};
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect,
&AbsoluteClippingRect, colors,
os::Timer::getTime() - startTime, ButtonSprites[stateIdx].Loop);
} else {
SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center,
&AbsoluteClippingRect, ButtonSprites[stateIdx].Color, startTime, os::Timer::getTime(),
ButtonSprites[stateIdx].Loop, true);
}
}
u32 rectIdx = SpriteBank->getSprites()[spriteIdx].Frames[0].rectNumber;
core::rect<s32> srcRect = SpriteBank->getPositions()[rectIdx];
IGUISkin *skin = Environment->getSkin();
s32 scale = std::max(std::floor(skin->getScale()), 1.0f);
core::rect<s32> rect(center, srcRect.getSize() * scale);
rect -= rect.getSize() / 2;
const video::SColor colors[] = {
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
ButtonSprites[stateIdx].Color,
};
SpriteBank->draw2DSprite(spriteIdx, rect, &AbsoluteClippingRect, colors,
os::Timer::getTime() - startTime, ButtonSprites[stateIdx].Loop);
}
EGUI_BUTTON_IMAGE_STATE CGUIButton::getImageState(bool pressed) const