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Make button sprites (scrollbar arrows) DPI-aware (#14772)

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grorp 2024-06-26 15:25:27 +02:00 committed by GitHub
parent fb6ceb2664
commit 4c001bd248
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GPG key ID: B5690EEEBB952194
9 changed files with 67 additions and 61 deletions

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@ -200,7 +200,7 @@ public:
\param loop: True if the animation should loop, false if not
\param scale: True if the sprite should scale to button size, false if not */
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
video::SColor color = video::SColor(255, 255, 255, 255), bool loop = false, bool scale = false) = 0;
video::SColor color = video::SColor(255, 255, 255, 255), bool loop = false) = 0;
//! Get the sprite-index for the given state or -1 when no sprite is set
virtual s32 getSpriteIndex(EGUI_BUTTON_STATE state) const = 0;
@ -211,9 +211,6 @@ public:
//! Returns if the sprite in the given state does loop
virtual bool getSpriteLoop(EGUI_BUTTON_STATE state) const = 0;
//! Returns if the sprite in the given state is scaled
virtual bool getSpriteScale(EGUI_BUTTON_STATE state) const = 0;
//! Sets if the button should behave like a push button.
/** Which means it can be in two states: Normal or Pressed. With a click on the button,
the user can change the state of the button. */

View file

@ -374,6 +374,12 @@ const c8 *const GUISkinFontNames[EGDF_COUNT + 1] = {
class IGUISkin : virtual public IReferenceCounted
{
public:
//! returns display density scaling factor
virtual float getScale() const = 0;
//! sets display density scaling factor
virtual void setScale(float scale) = 0;
//! returns default color
virtual video::SColor getColor(EGUI_DEFAULT_COLOR color) const = 0;