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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Korean (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-11-11 12:10+0100\n"
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"POT-Creation-Date: 2023-12-03 18:48+0100\n"
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"PO-Revision-Date: 2022-05-08 00:22+0000\n"
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"Last-Translator: Han So Ri <2_0_2_0_@naver.com>\n"
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"Language-Team: Korean <https://hosted.weblate.org/projects/minetest/minetest/"
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@ -5751,10 +5751,6 @@ msgstr ""
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msgid "The URL for the content repository"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "The base node texture size used for world-aligned texture autoscaling."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "The dead zone of the joystick"
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msgstr ""
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@ -6030,8 +6026,8 @@ msgstr "각도에 따라 텍스처를 볼 때 이방성 필터링을 사용 합
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Use bilinear filtering when scaling textures down."
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msgstr "이중 선형 필터링은 질감 스케일링을 할 때 사용 합니다."
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msgid "Use bilinear filtering when scaling textures."
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msgstr "삼중 선형 필터링은 질감 스케일링을 할 때 사용 합니다."
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#: src/settings_translation_file.cpp
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msgid "Use crosshair for touch screen"
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@ -6045,7 +6041,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Use mipmaps when scaling textures down. May slightly increase performance,\n"
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"Use mipmaps when scaling textures. May slightly increase performance,\n"
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"especially when using a high-resolution texture pack.\n"
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"Gamma-correct downscaling is not supported."
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msgstr ""
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@ -6059,7 +6055,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Use trilinear filtering when scaling textures down.\n"
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"Use trilinear filtering when scaling textures.\n"
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"If both bilinear and trilinear filtering are enabled, trilinear filtering\n"
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"is applied."
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msgstr ""
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@ -6258,6 +6254,29 @@ msgid ""
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"properly support downloading textures back from hardware."
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
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"can be blurred, so automatically upscale them with nearest-neighbor\n"
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"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
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"for the upscaled textures; higher values look sharper, but require more\n"
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"memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
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"bilinear/trilinear/anisotropic filtering is enabled.\n"
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"This is also used as the base node texture size for world-aligned\n"
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"texture autoscaling."
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msgstr ""
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"이중선형/삼중선형/이방성 필터를 사용할 때 \n"
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"저해상도 택스쳐는 희미하게 보일 수 있습니다.\n"
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"so automatically upscale them with nearest-neighbor interpolation to "
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"preserve crisp pixels. \n"
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"This sets the minimum texture size for the upscaled textures; \n"
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"값이 높을수록 선명하게 보입니다. \n"
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"하지만 많은 메모리가 필요합니다. \n"
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"Powers of 2 are recommended. \n"
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"Setting this higher than 1 may not have a visible effect\n"
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"unless bilinear/trilinear/anisotropic filtering is enabled."
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#: src/settings_translation_file.cpp
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msgid ""
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"Whether name tag backgrounds should be shown by default.\n"
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@ -7734,8 +7753,9 @@ msgstr ""
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#~ msgid "Up"
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#~ msgstr "위"
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#~ msgid "Use trilinear filtering when scaling textures."
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#~ msgstr "삼중 선형 필터링은 질감 스케일링을 할 때 사용 합니다."
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#, fuzzy
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#~ msgid "Use bilinear filtering when scaling textures down."
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#~ msgstr "이중 선형 필터링은 질감 스케일링을 할 때 사용 합니다."
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#~ msgid "Vertical screen synchronization."
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#~ msgstr "세로 화면 동기화."
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@ -7771,30 +7791,6 @@ msgstr ""
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#~ msgid "Waving water"
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#~ msgstr "물결 효과"
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#, fuzzy
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#~ msgid ""
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#~ "When using bilinear/trilinear/anisotropic filters, low-resolution "
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#~ "textures\n"
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#~ "can be blurred, so automatically upscale them with nearest-neighbor\n"
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#~ "interpolation to preserve crisp pixels. This sets the minimum texture "
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#~ "size\n"
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#~ "for the upscaled textures; higher values look sharper, but require more\n"
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#~ "memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
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#~ "bilinear/trilinear/anisotropic filtering is enabled.\n"
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#~ "This is also used as the base node texture size for world-aligned\n"
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#~ "texture autoscaling."
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#~ msgstr ""
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#~ "이중선형/삼중선형/이방성 필터를 사용할 때 \n"
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#~ "저해상도 택스쳐는 희미하게 보일 수 있습니다.\n"
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#~ "so automatically upscale them with nearest-neighbor interpolation to "
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#~ "preserve crisp pixels. \n"
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#~ "This sets the minimum texture size for the upscaled textures; \n"
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#~ "값이 높을수록 선명하게 보입니다. \n"
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#~ "하지만 많은 메모리가 필요합니다. \n"
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#~ "Powers of 2 are recommended. \n"
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#~ "Setting this higher than 1 may not have a visible effect\n"
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#~ "unless bilinear/trilinear/anisotropic filtering is enabled."
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#~ msgid "Whether to allow players to damage and kill each other."
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#~ msgstr "플레이어끼리 서로 공격하고 죽이는 것에 대한 허락 여부."
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