mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Various changes, fixes and features
This commit is contained in:
parent
b6c099073f
commit
4b88a32c1c
17 changed files with 409 additions and 261 deletions
|
@ -727,6 +727,9 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
|
|||
if (shadow_soft_radius < 1.0f)
|
||||
shadow_soft_radius = 1.0f;
|
||||
shaders_header << "#define SOFTSHADOWRADIUS " << shadow_soft_radius << "\n";
|
||||
|
||||
if (g_settings->getBool("enable_sun_tint"))
|
||||
shaders_header << "#define ENABLE_TINTED_SUNLIGHT 1\n";
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_bloom")) {
|
||||
|
@ -757,6 +760,10 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
|
|||
shaders_header << "#define VOLUMETRIC_LIGHT 1\n";
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_volumetric_depth_attenuation")) {
|
||||
shaders_header << "#define VOLUMETRIC_DEPTH_ATTENUATION 1\n";
|
||||
}
|
||||
|
||||
shaders_header << "#line 0\n"; // reset the line counter for meaningful diagnostics
|
||||
|
||||
std::string common_header = shaders_header.str();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue