mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Various changes, fixes and features
This commit is contained in:
parent
b6c099073f
commit
4b88a32c1c
17 changed files with 409 additions and 261 deletions
|
@ -53,8 +53,7 @@ Clouds::Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
|
|||
m_material.FogEnable = true;
|
||||
m_material.AntiAliasing = video::EAAM_SIMPLE;
|
||||
if (m_enable_shaders) {
|
||||
bool shaded_clouds = g_settings->getBool("soft_clouds") && g_settings->getBool("enable_dynamic_shadows");
|
||||
auto sid = ssrc->getShader(shaded_clouds ? "soft_clouds" : "cloud_shader", TILE_MATERIAL_ALPHA);
|
||||
auto sid = ssrc->getShader("cloud_shader", TILE_MATERIAL_ALPHA);
|
||||
m_material.MaterialType = ssrc->getShaderInfo(sid).material;
|
||||
} else {
|
||||
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
|
@ -226,210 +225,137 @@ void Clouds::updateMesh()
|
|||
|
||||
v3f pos(p0.X, m_params.height * BS, p0.Y);
|
||||
|
||||
if (shaded_clouds_enabled) {
|
||||
bool neighbours[4] = {false, false, false, false};
|
||||
if (INAREA(xi - 1, zi, m_cloud_radius_i))
|
||||
neighbours[0] = grid[GETINDEX(xi - 1, zi, m_cloud_radius_i)];
|
||||
if (INAREA(xi, zi - 1, m_cloud_radius_i))
|
||||
neighbours[1] = grid[GETINDEX(xi, zi - 1, m_cloud_radius_i)];
|
||||
if (INAREA(xi + 1, zi, m_cloud_radius_i))
|
||||
neighbours[2] = grid[GETINDEX(xi + 1, zi, m_cloud_radius_i)];
|
||||
if (INAREA(xi, zi + 1, m_cloud_radius_i))
|
||||
neighbours[3] = grid[GETINDEX(xi, zi + 1, m_cloud_radius_i)];
|
||||
video::S3DVertex v[4] = {
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
|
||||
};
|
||||
|
||||
video::S3DVertex v[32];
|
||||
v[ 0].Pos = core::vector3df( -rx, ry, -rz);
|
||||
v[ 1].Pos = core::vector3df(-0.75 * rx, ry, -rz);
|
||||
v[ 2].Pos = core::vector3df( 0.75 * rx, ry, -rz);
|
||||
v[ 3].Pos = core::vector3df( rx, ry, -rz);
|
||||
v[ 4].Pos = core::vector3df( -rx, ry, -0.75 * rz);
|
||||
v[ 5].Pos = core::vector3df(-0.75 * rx, ry, -0.75 * rz);
|
||||
v[ 6].Pos = core::vector3df( 0.75 * rx, ry, -0.75 * rz);
|
||||
v[ 7].Pos = core::vector3df( rx, ry, -0.75 * rz);
|
||||
v[ 8].Pos = core::vector3df( -rx, ry, 0.75 * rz);
|
||||
v[ 9].Pos = core::vector3df(-0.75 * rx, ry, 0.75 * rz);
|
||||
v[10].Pos = core::vector3df( 0.75 * rx, ry, 0.75 * rz);
|
||||
v[11].Pos = core::vector3df( rx, ry, 0.75 * rz);
|
||||
v[12].Pos = core::vector3df( -rx, ry, rz);
|
||||
v[13].Pos = core::vector3df(-0.75 * rx, ry, rz);
|
||||
v[14].Pos = core::vector3df( 0.75 * rx, ry, rz);
|
||||
v[15].Pos = core::vector3df( rx, ry, rz);
|
||||
|
||||
// These normals are intentionally left unnormalized
|
||||
if (neighbours[0]) {
|
||||
v[ 0].Normal.X -= 1.0;
|
||||
v[ 4].Normal.X -= 1.0;
|
||||
v[ 8].Normal.X -= 1.0;
|
||||
v[12].Normal.X -= 1.0;
|
||||
}
|
||||
if (neighbours[1]) {
|
||||
v[0].Normal.Z -= 1.0;
|
||||
v[1].Normal.Z -= 1.0;
|
||||
v[2].Normal.Z -= 1.0;
|
||||
v[3].Normal.Z -= 1.0;
|
||||
}
|
||||
if (neighbours[2]) {
|
||||
v[ 3].Normal.X += 1.0;
|
||||
v[ 7].Normal.X += 1.0;
|
||||
v[11].Normal.X += 1.0;
|
||||
v[15].Normal.X += 1.0;
|
||||
}
|
||||
if (neighbours[3]) {
|
||||
v[12].Normal.Z += 1.0;
|
||||
v[13].Normal.Z += 1.0;
|
||||
v[14].Normal.Z += 1.0;
|
||||
v[15].Normal.Z += 1.0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; ++i) {
|
||||
v[i + 32] = v[i];
|
||||
v[i + 32].Pos.Y = -ry;
|
||||
|
||||
v[i].Normal = core::vector3df(0.0, 1.0, 0.0);
|
||||
v[i + 32].Normal = core::vector3df(0.0, -1.0, 0.0);
|
||||
for (u32 i = 0; i < num_faces_to_draw; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0: // top
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 1, 0);
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, -rz);
|
||||
v[1].Pos.set(-rx, ry, rz);
|
||||
v[2].Pos.set(rx, ry, rz);
|
||||
v[3].Pos.set(rx, ry, -rz);
|
||||
break;
|
||||
case 1: // back
|
||||
if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_1;
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, -rz);
|
||||
v[1].Pos.set(rx, ry, -rz);
|
||||
v[2].Pos.set(rx, 0, -rz);
|
||||
v[3].Pos.set(-rx, 0, -rz);
|
||||
break;
|
||||
case 2: //right
|
||||
if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi + 1, zi, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(1, 0, 0);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_2;
|
||||
vertex.Normal.set(1, 0, 0);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(rx, ry, -rz);
|
||||
v[1].Pos.set(rx, ry, rz);
|
||||
v[2].Pos.set(rx, 0, rz);
|
||||
v[3].Pos.set(rx, 0, -rz);
|
||||
break;
|
||||
case 3: // front
|
||||
if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_1;
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(rx, ry, rz);
|
||||
v[1].Pos.set(-rx, ry, rz);
|
||||
v[2].Pos.set(-rx, 0, rz);
|
||||
v[3].Pos.set(rx, 0, rz);
|
||||
break;
|
||||
case 4: // left
|
||||
if (INAREA(xi - 1, zi, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi - 1, zi, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(-1, 0, 0);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_2;
|
||||
vertex.Normal.set(-1, 0, 0);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, rz);
|
||||
v[1].Pos.set(-rx, ry, -rz);
|
||||
v[2].Pos.set(-rx, 0, -rz);
|
||||
v[3].Pos.set(-rx, 0, rz);
|
||||
break;
|
||||
case 5: // bottom
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_bottom;
|
||||
vertex.Normal.set(0, -1, 0);
|
||||
}
|
||||
v[0].Pos.set(rx, 0, rz);
|
||||
v[1].Pos.set(-rx, 0, rz);
|
||||
v[2].Pos.set(-rx, 0, -rz);
|
||||
v[3].Pos.set(rx, 0, -rz);
|
||||
break;
|
||||
}
|
||||
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = shadow.toSColor();
|
||||
vertex.Pos += pos;
|
||||
}
|
||||
|
||||
//top
|
||||
|
||||
}
|
||||
else {
|
||||
video::S3DVertex v[4] = {
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
|
||||
};
|
||||
|
||||
for (u32 i = 0; i < num_faces_to_draw; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0: // top
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 1, 0);
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, -rz);
|
||||
v[1].Pos.set(-rx, ry, rz);
|
||||
v[2].Pos.set(rx, ry, rz);
|
||||
v[3].Pos.set(rx, ry, -rz);
|
||||
break;
|
||||
case 1: // back
|
||||
if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_1;
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, -rz);
|
||||
v[1].Pos.set(rx, ry, -rz);
|
||||
v[2].Pos.set(rx, 0, -rz);
|
||||
v[3].Pos.set(-rx, 0, -rz);
|
||||
break;
|
||||
case 2: //right
|
||||
if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi + 1, zi, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(1, 0, 0);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_2;
|
||||
vertex.Normal.set(1, 0, 0);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(rx, ry, -rz);
|
||||
v[1].Pos.set(rx, ry, rz);
|
||||
v[2].Pos.set(rx, 0, rz);
|
||||
v[3].Pos.set(rx, 0, -rz);
|
||||
break;
|
||||
case 3: // front
|
||||
if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_1;
|
||||
vertex.Normal.set(0, 0, -1);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(rx, ry, rz);
|
||||
v[1].Pos.set(-rx, ry, rz);
|
||||
v[2].Pos.set(-rx, 0, rz);
|
||||
v[3].Pos.set(rx, 0, rz);
|
||||
break;
|
||||
case 4: // left
|
||||
if (INAREA(xi - 1, zi, m_cloud_radius_i)) {
|
||||
u32 j = GETINDEX(xi - 1, zi, m_cloud_radius_i);
|
||||
if (grid[j])
|
||||
continue;
|
||||
}
|
||||
if (soft_clouds_enabled) {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Normal.set(-1, 0, 0);
|
||||
}
|
||||
v[2].Color = c_bottom;
|
||||
v[3].Color = c_bottom;
|
||||
}
|
||||
else {
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_side_2;
|
||||
vertex.Normal.set(-1, 0, 0);
|
||||
}
|
||||
}
|
||||
v[0].Pos.set(-rx, ry, rz);
|
||||
v[1].Pos.set(-rx, ry, -rz);
|
||||
v[2].Pos.set(-rx, 0, -rz);
|
||||
v[3].Pos.set(-rx, 0, rz);
|
||||
break;
|
||||
case 5: // bottom
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Color = c_bottom;
|
||||
vertex.Normal.set(0, -1, 0);
|
||||
}
|
||||
v[0].Pos.set(rx, 0, rz);
|
||||
v[1].Pos.set(-rx, 0, rz);
|
||||
v[2].Pos.set(-rx, 0, -rz);
|
||||
v[3].Pos.set(rx, 0, -rz);
|
||||
break;
|
||||
}
|
||||
|
||||
for (video::S3DVertex& vertex : v) {
|
||||
vertex.Pos += pos;
|
||||
vertices.push_back(vertex);
|
||||
}
|
||||
vertices.push_back(vertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue