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Various changes, fixes and features
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17 changed files with 409 additions and 261 deletions
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@ -584,6 +584,11 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
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# Requires: shaders, enable_dynamic_shadows, opengl
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shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
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# Tint sunlight during sunrise/sunset.
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#
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# Requires: shaders, enable_dynamic_shadows, opengl
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enable_sun_tint (Tinted sunlight) bool false
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[**Post Processing]
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# Enables the post processing pipeline.
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@ -620,7 +625,7 @@ exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
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# Default: 1.6
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#
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# Requires: shaders, enable_post_processing, tone_mapping
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gamma (Gamma) float 1.6 1.0 5.0
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secondstage_gamma (Gamma) float 1.6 1.0 5.0
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# Apply ASL CDL color grading to make brighter colors warmer and darker colors cooler.
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#
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@ -654,6 +659,11 @@ enable_bloom (Enable Bloom) bool false
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# Requires: shaders, enable_post_processing, enable_bloom
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enable_volumetric_lighting (Volumetric Lighting) bool false
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# Make volumetrics weaker against closer objects to emulate physical volumetrics.
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#
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# Requires: shaders, enable_post_processing, enable_bloom, enable_volumetric_lighting
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enable_volumetric_depth_attenuation (Volumetric Depth Attenuation) bool false
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[**Other Effects]
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# Makes the color of light fog more saturated.
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