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Various changes, fixes and features

This commit is contained in:
Gefüllte Taubenbrust 2024-10-27 21:36:40 +01:00
parent b6c099073f
commit 4b88a32c1c
17 changed files with 409 additions and 261 deletions

View file

@ -584,6 +584,11 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
# Requires: shaders, enable_dynamic_shadows, opengl
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
# Tint sunlight during sunrise/sunset.
#
# Requires: shaders, enable_dynamic_shadows, opengl
enable_sun_tint (Tinted sunlight) bool false
[**Post Processing]
# Enables the post processing pipeline.
@ -620,7 +625,7 @@ exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
# Default: 1.6
#
# Requires: shaders, enable_post_processing, tone_mapping
gamma (Gamma) float 1.6 1.0 5.0
secondstage_gamma (Gamma) float 1.6 1.0 5.0
# Apply ASL CDL color grading to make brighter colors warmer and darker colors cooler.
#
@ -654,6 +659,11 @@ enable_bloom (Enable Bloom) bool false
# Requires: shaders, enable_post_processing, enable_bloom
enable_volumetric_lighting (Volumetric Lighting) bool false
# Make volumetrics weaker against closer objects to emulate physical volumetrics.
#
# Requires: shaders, enable_post_processing, enable_bloom, enable_volumetric_lighting
enable_volumetric_depth_attenuation (Volumetric Depth Attenuation) bool false
[**Other Effects]
# Makes the color of light fog more saturated.