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Improve Connection with threading and some kind of congestion control
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12 changed files with 1163 additions and 716 deletions
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@ -481,6 +481,8 @@ MainGameCallback *g_gamecallback = NULL;
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// Connection
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std::ostream *dout_con_ptr = &dummyout;
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std::ostream *derr_con_ptr = &verbosestream;
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//std::ostream *dout_con_ptr = &infostream;
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//std::ostream *derr_con_ptr = &errorstream;
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// Server
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std::ostream *dout_server_ptr = &infostream;
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