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Improve Connection with threading and some kind of congestion control

This commit is contained in:
Perttu Ahola 2011-10-20 23:04:09 +03:00
parent b6fcbc5fba
commit 4b6138e69b
12 changed files with 1163 additions and 716 deletions

View file

@ -481,6 +481,8 @@ MainGameCallback *g_gamecallback = NULL;
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
//std::ostream *dout_con_ptr = &infostream;
//std::ostream *derr_con_ptr = &errorstream;
// Server
std::ostream *dout_server_ptr = &infostream;