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https://github.com/luanti-org/luanti.git
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Some progress on transitioning from MapBlockObject to ActiveObject.
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parent
2dba606e12
commit
4b54b291ae
13 changed files with 522 additions and 40 deletions
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@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "utility.h"
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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ClientActiveObject::ClientActiveObject(u16 id):
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ActiveObject(id)
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{
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@ -35,41 +37,55 @@ ClientActiveObject::~ClientActiveObject()
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ClientActiveObject* ClientActiveObject::create(u8 type)
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{
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if(type == ACTIVEOBJECT_TYPE_INVALID)
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// Find factory function
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if(n == NULL)
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{
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dstream<<"ClientActiveObject::create(): passed "
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<<"ACTIVEOBJECT_TYPE_INVALID"<<std::endl;
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return NULL;
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}
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else if(type == ACTIVEOBJECT_TYPE_TEST)
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{
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dstream<<"ClientActiveObject::create(): passed "
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<<"ACTIVEOBJECT_TYPE_TEST"<<std::endl;
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return new TestCAO(0);
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}
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else
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{
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dstream<<"ClientActiveObject::create(): passed "
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<<"unknown type="<<type<<std::endl;
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// If factory is not found, just return.
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dstream<<"WARNING: ClientActiveObject: No factory for type="
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<<type<<std::endl;
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return NULL;
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}
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Factory f = n->getValue();
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ClientActiveObject *object = (*f)();
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return object;
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}
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void ClientActiveObject::registerType(u16 type, Factory f)
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{
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if(n)
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return;
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m_types.insert(type, f);
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}
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/*
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TestCAO
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*/
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TestCAO::TestCAO(u16 id):
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ClientActiveObject(id),
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// Prototype
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TestCAO proto_TestCAO;
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TestCAO::TestCAO():
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ClientActiveObject(0),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create()
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{
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return new TestCAO();
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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@ -160,4 +176,184 @@ void TestCAO::processMessage(const std::string &data)
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}
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}
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/*
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ItemCAO
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*/
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO;
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ItemCAO::ItemCAO():
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ClientActiveObject(0),
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m_selection_box(-BS*0.4,0.0,-BS*0.4, BS*0.4,BS*0.8,BS*0.4),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create()
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{
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return new ItemCAO();
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}
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void ItemCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3,0+BS*2/3,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3,0+BS*2/3,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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}
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void ItemCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 ItemCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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}
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void ItemCAO::step(float dtime)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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rot.Y += dtime * 120;
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m_node->setRotation(rot);
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}
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}
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void ItemCAO::processMessage(const std::string &data)
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{
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dstream<<"ItemCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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void ItemCAO::initialize(const std::string &data)
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{
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dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
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Strfnd fn(data);
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v3f newpos;
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newpos.X = stoi(fn.next(","));
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newpos.Y = stoi(fn.next(","));
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newpos.Z = stoi(fn.next(":"));
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m_position = newpos;
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updateNodePos();
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m_inventorystring = fn.next("");
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if(m_node == NULL)
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return;
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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if(buf == NULL)
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return;
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/*
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Create an inventory item to see what is its image
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*/
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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InventoryItem *item = NULL;
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item = InventoryItem::deSerialize(is);
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dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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if(item)
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{
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texture = item->getImage();
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delete item;
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}
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}
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catch(SerializationError &e)
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{
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dstream<<"WARNING: "<<__FUNCTION_NAME
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<<": error deSerializing inventorystring \""
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<<m_inventorystring<<"\""<<std::endl;
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}
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// Set meshbuffer texture
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buf->getMaterial().setTexture(0, texture);
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}
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