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Move LINT process in dedicated shell & fix
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong Also fix recent regressions in code style
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3 changed files with 52 additions and 49 deletions
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "l_client.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "cpp_api/s_base.h"
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@ -27,9 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "mainmenumanager.h"
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#include "util/string.h"
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#include "clientenvironment.h"
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#include "map.h"
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#include "util/string.h"
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extern MainGameCallback *g_gamecallback;
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@ -200,7 +200,7 @@ int ModApiClient::l_sound_play(lua_State *L)
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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float gain = 1.0 ;
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float gain = 1.0;
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bool looped = false;
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s32 handle;
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@ -212,7 +212,8 @@ int ModApiClient::l_sound_play(lua_State *L)
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if (!lua_isnil(L, -1)) {
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v3f pos = read_v3f(L, -1) * BS;
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lua_pop(L, 1);
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handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos);
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handle =
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sound->playSoundAt(spec.name, looped, gain * spec.gain, pos);
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lua_pushinteger(L, handle);
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return 1;
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}
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