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Node definition aliases

This commit is contained in:
Perttu Ahola 2011-12-03 23:50:31 +02:00
parent 6a5829788e
commit 4b00d4d9d2
5 changed files with 108 additions and 2 deletions

View file

@ -279,6 +279,11 @@ public:
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
// Set an alias so that nodes named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void setAlias(const std::string &name,
const std::string &convert_to)=0;
/*
Update tile textures to latest return values of TextueSource.