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Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
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271d7c31e6
commit
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15 changed files with 146 additions and 154 deletions
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@ -19,15 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef TOUCHSCREENGUI_HEADER
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#define TOUCHSCREENGUI_HEADER
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#include <IGUIEnvironment.h>
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#include <IGUIButton.h>
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#include <IEventReceiver.h>
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#include <IGUIButton.h>
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#include <IGUIEnvironment.h>
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#include <vector>
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#include <map>
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#include <vector>
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#include "game.h"
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#include "client/tile.h"
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#include "game.h"
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using namespace irr;
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using namespace irr::core;
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@ -68,32 +68,32 @@ typedef enum {
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#define SETTINGS_BAR_Y_OFFSET 6.5
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#define RARE_CONTROLS_BAR_Y_OFFSET 4
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extern const char** touchgui_button_imagenames;
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extern const char **touchgui_button_imagenames;
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struct button_info {
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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struct button_info
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{
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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std::vector<int> ids;
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IGUIButton* guibutton = NULL;
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bool immediate_release;
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IGUIButton *guibutton = NULL;
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bool immediate_release;
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};
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class AutoHideButtonBar
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{
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public:
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AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
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AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );
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void init(ISimpleTextureSource* tsrc, const char* starter_img,
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int button_id, v2s32 UpperLeft, v2s32 LowerRight,
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autohide_button_bar_dir dir, float timeout);
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void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
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v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
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float timeout);
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~AutoHideButtonBar();
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/* add button to be shown */
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void addButton(touch_gui_button_id id, const wchar_t* caption,
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const char* btn_image);
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void addButton(touch_gui_button_id id, const wchar_t *caption,
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const char *btn_image);
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/* detect settings bar button events */
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bool isButton(const SEvent &event);
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@ -114,40 +114,41 @@ public:
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void show();
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private:
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ISimpleTextureSource* m_texturesource;
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irr::video::IVideoDriver* m_driver;
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IGUIEnvironment* m_guienv;
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IEventReceiver* m_receiver;
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v2u32 m_screensize;
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button_info m_starter;
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std::vector<button_info*> m_buttons;
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ISimpleTextureSource *m_texturesource;
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irr::video::IVideoDriver *m_driver;
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IGUIEnvironment *m_guienv;
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IEventReceiver *m_receiver;
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v2u32 m_screensize;
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button_info m_starter;
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std::vector<button_info *> m_buttons;
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v2s32 m_upper_left;
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v2s32 m_lower_right;
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v2s32 m_upper_left;
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v2s32 m_lower_right;
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/* show settings bar */
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bool m_active;
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bool m_active;
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bool m_visible;
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bool m_visible;
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/* settings bar timeout */
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float m_timeout;
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float m_timeout_value;
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bool m_initialized;
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autohide_button_bar_dir m_dir;
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float m_timeout;
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float m_timeout_value;
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bool m_initialized;
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autohide_button_bar_dir m_dir;
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};
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class TouchScreenGUI
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{
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public:
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TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
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TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
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~TouchScreenGUI();
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void translateEvent(const SEvent &event);
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void init(ISimpleTextureSource* tsrc);
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void init(ISimpleTextureSource *tsrc);
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double getYawChange() {
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double getYawChange()
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{
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double res = m_camera_yaw_change;
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m_camera_yaw_change = 0;
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return res;
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@ -166,28 +167,28 @@ public:
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void show();
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private:
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IrrlichtDevice* m_device;
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IGUIEnvironment* m_guienv;
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IEventReceiver* m_receiver;
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ISimpleTextureSource* m_texturesource;
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v2u32 m_screensize;
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std::map<int,rect<s32> > m_hud_rects;
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std::map<int,irr::EKEY_CODE> m_hud_ids;
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bool m_visible; // is the gui visible
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IrrlichtDevice *m_device;
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IGUIEnvironment *m_guienv;
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IEventReceiver *m_receiver;
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ISimpleTextureSource *m_texturesource;
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v2u32 m_screensize;
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std::map<int, rect<s32>> m_hud_rects;
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std::map<int, irr::EKEY_CODE> m_hud_ids;
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bool m_visible; // is the gui visible
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/* value in degree */
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double m_camera_yaw_change;
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double m_camera_pitch;
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double m_camera_yaw_change;
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double m_camera_pitch;
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line3d<f32> m_shootline;
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line3d<f32> m_shootline;
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rect<s32> m_control_pad_rect;
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rect<s32> m_control_pad_rect;
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int m_move_id;
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bool m_move_has_really_moved;
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s32 m_move_downtime;
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bool m_move_sent_as_mouse_event;
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v2s32 m_move_downlocation;
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int m_move_id;
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bool m_move_has_really_moved;
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s32 m_move_downtime;
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bool m_move_sent_as_mouse_event;
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v2s32 m_move_downlocation;
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button_info m_buttons[after_last_element_id];
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@ -206,9 +207,10 @@ private:
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float repeat_delay = BUTTON_REPEAT_DELAY);
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/* load texture */
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void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
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void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
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struct id_status{
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struct id_status
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{
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int id;
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int X;
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int Y;
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@ -236,7 +238,8 @@ private:
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int getGuiButtonSize();
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/* doubleclick detection variables */
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struct key_event {
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struct key_event
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{
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unsigned int down_time;
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s32 x;
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s32 y;
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