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Pass clang-format on 14 trivial header files fixes

Also remove them from whitelist
This commit is contained in:
Loic Blot 2017-04-07 23:22:00 +02:00
parent 271d7c31e6
commit 4af99b75cf
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GPG key ID: EFAA458E8C153987
15 changed files with 146 additions and 154 deletions

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@ -19,15 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef TOUCHSCREENGUI_HEADER
#define TOUCHSCREENGUI_HEADER
#include <IGUIEnvironment.h>
#include <IGUIButton.h>
#include <IEventReceiver.h>
#include <IGUIButton.h>
#include <IGUIEnvironment.h>
#include <vector>
#include <map>
#include <vector>
#include "game.h"
#include "client/tile.h"
#include "game.h"
using namespace irr;
using namespace irr::core;
@ -68,32 +68,32 @@ typedef enum {
#define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char** touchgui_button_imagenames;
extern const char **touchgui_button_imagenames;
struct button_info {
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton* guibutton = NULL;
bool immediate_release;
IGUIButton *guibutton = NULL;
bool immediate_release;
};
class AutoHideButtonBar
{
public:
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );
void init(ISimpleTextureSource* tsrc, const char* starter_img,
int button_id, v2s32 UpperLeft, v2s32 LowerRight,
autohide_button_bar_dir dir, float timeout);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
float timeout);
~AutoHideButtonBar();
/* add button to be shown */
void addButton(touch_gui_button_id id, const wchar_t* caption,
const char* btn_image);
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
/* detect settings bar button events */
bool isButton(const SEvent &event);
@ -114,40 +114,41 @@ public:
void show();
private:
ISimpleTextureSource* m_texturesource;
irr::video::IVideoDriver* m_driver;
IGUIEnvironment* m_guienv;
IEventReceiver* m_receiver;
v2u32 m_screensize;
button_info m_starter;
std::vector<button_info*> m_buttons;
ISimpleTextureSource *m_texturesource;
irr::video::IVideoDriver *m_driver;
IGUIEnvironment *m_guienv;
IEventReceiver *m_receiver;
v2u32 m_screensize;
button_info m_starter;
std::vector<button_info *> m_buttons;
v2s32 m_upper_left;
v2s32 m_lower_right;
v2s32 m_upper_left;
v2s32 m_lower_right;
/* show settings bar */
bool m_active;
bool m_active;
bool m_visible;
bool m_visible;
/* settings bar timeout */
float m_timeout;
float m_timeout_value;
bool m_initialized;
autohide_button_bar_dir m_dir;
float m_timeout;
float m_timeout_value;
bool m_initialized;
autohide_button_bar_dir m_dir;
};
class TouchScreenGUI
{
public:
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
~TouchScreenGUI();
void translateEvent(const SEvent &event);
void init(ISimpleTextureSource* tsrc);
void init(ISimpleTextureSource *tsrc);
double getYawChange() {
double getYawChange()
{
double res = m_camera_yaw_change;
m_camera_yaw_change = 0;
return res;
@ -166,28 +167,28 @@ public:
void show();
private:
IrrlichtDevice* m_device;
IGUIEnvironment* m_guienv;
IEventReceiver* m_receiver;
ISimpleTextureSource* m_texturesource;
v2u32 m_screensize;
std::map<int,rect<s32> > m_hud_rects;
std::map<int,irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
IrrlichtDevice *m_device;
IGUIEnvironment *m_guienv;
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
std::map<int, rect<s32>> m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
/* value in degree */
double m_camera_yaw_change;
double m_camera_pitch;
double m_camera_yaw_change;
double m_camera_pitch;
line3d<f32> m_shootline;
line3d<f32> m_shootline;
rect<s32> m_control_pad_rect;
rect<s32> m_control_pad_rect;
int m_move_id;
bool m_move_has_really_moved;
s32 m_move_downtime;
bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation;
int m_move_id;
bool m_move_has_really_moved;
s32 m_move_downtime;
bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation;
button_info m_buttons[after_last_element_id];
@ -206,9 +207,10 @@ private:
float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */
void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
struct id_status{
struct id_status
{
int id;
int X;
int Y;
@ -236,7 +238,8 @@ private:
int getGuiButtonSize();
/* doubleclick detection variables */
struct key_event {
struct key_event
{
unsigned int down_time;
s32 x;
s32 y;