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Pass clang-format on 14 trivial header files fixes

Also remove them from whitelist
This commit is contained in:
Loic Blot 2017-04-07 23:22:00 +02:00
parent 271d7c31e6
commit 4af99b75cf
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GPG key ID: EFAA458E8C153987
15 changed files with 146 additions and 154 deletions

View file

@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class AreaStore;
class LuaAreaStore : public ModApiBase {
class LuaAreaStore : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];

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@ -19,8 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_METADATA_H_
#define L_METADATA_H_
#include "lua_api/l_base.h"
#include "irrlichttypes_bloated.h"
#include "lua_api/l_base.h"
class Metadata;
@ -28,14 +28,15 @@ class Metadata;
NodeMetaRef
*/
class MetaDataRef : public ModApiBase {
class MetaDataRef : public ModApiBase
{
public:
virtual ~MetaDataRef() {}
protected:
static MetaDataRef *checkobject(lua_State *L, int narg);
virtual void reportMetadataChange() {}
virtual Metadata* getmeta(bool auto_create) = 0;
virtual Metadata *getmeta(bool auto_create) = 0;
virtual void clearMeta() = 0;
virtual void handleToTable(lua_State *L, Metadata *meta);

View file

@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_base.h"
class Minimap;
class LuaMinimap : public ModApiBase {
class LuaMinimap : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];
@ -49,6 +48,7 @@ private:
static int l_toggle_shape(lua_State *L);
Minimap *m_minimap;
public:
LuaMinimap(Minimap *m);
~LuaMinimap() {}
@ -56,7 +56,7 @@ public:
static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap* getobject(LuaMinimap *ref);
static Minimap *getobject(LuaMinimap *ref);
static void Register(lua_State *L);
};

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@ -20,12 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_NODETIMER_H_
#define L_NODETIMER_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include "lua_api/l_base.h"
class ServerEnvironment;
class NodeTimerRef : public ModApiBase {
class NodeTimerRef : public ModApiBase
{
private:
v3s16 m_p;
ServerEnvironment *m_env;
@ -62,6 +63,4 @@ public:
static void Register(lua_State *L);
};
#endif /* L_NODETIMER_H_ */

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@ -20,14 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_NOISE_H_
#define L_NOISE_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include "lua_api/l_base.h"
#include "noise.h"
/*
LuaPerlinNoise
*/
class LuaPerlinNoise : public ModApiBase {
class LuaPerlinNoise : public ModApiBase
{
private:
NoiseParams np;
static const char className[];
@ -57,7 +58,8 @@ public:
/*
LuaPerlinNoiseMap
*/
class LuaPerlinNoiseMap : public ModApiBase {
class LuaPerlinNoiseMap : public ModApiBase
{
NoiseParams np;
Noise *noise;
bool m_is3d;
@ -95,7 +97,8 @@ public:
/*
LuaPseudoRandom
*/
class LuaPseudoRandom : public ModApiBase {
class LuaPseudoRandom : public ModApiBase
{
private:
PseudoRandom m_pseudo;
@ -111,8 +114,7 @@ private:
static int l_next(lua_State *L);
public:
LuaPseudoRandom(s32 seed) :
m_pseudo(seed) {}
LuaPseudoRandom(s32 seed) : m_pseudo(seed) {}
// LuaPseudoRandom(seed)
// Creates an LuaPseudoRandom and leaves it on top of stack
@ -126,7 +128,8 @@ public:
/*
LuaPcgRandom
*/
class LuaPcgRandom : public ModApiBase {
class LuaPcgRandom : public ModApiBase
{
private:
PcgRandom m_rnd;
@ -146,10 +149,8 @@ private:
static int l_rand_normal_dist(lua_State *L);
public:
LuaPcgRandom(u64 seed) :
m_rnd(seed) {}
LuaPcgRandom(u64 seed, u64 seq) :
m_rnd(seed, seq) {}
LuaPcgRandom(u64 seed) : m_rnd(seed) {}
LuaPcgRandom(u64 seed, u64 seq) : m_rnd(seed, seq) {}
// LuaPcgRandom(seed)
// Creates an LuaPcgRandom and leaves it on top of stack
@ -160,11 +161,11 @@ public:
static void Register(lua_State *L);
};
/*
LuaSecureRandom
*/
class LuaSecureRandom : public ModApiBase {
class LuaSecureRandom : public ModApiBase
{
private:
static const size_t RAND_BUF_SIZE = 2048;
static const char className[];

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@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiServer : public ModApiBase {
class ModApiServer : public ModApiBase
{
private:
// request_shutdown([message], [reconnect])
static int l_request_shutdown(lua_State *L);
@ -107,7 +108,6 @@ private:
public:
static void Initialize(lua_State *L, int top);
};
#endif /* L_SERVER_H_ */

View file

@ -24,51 +24,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Settings;
class LuaSettings : public ModApiBase {
class LuaSettings : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];
// garbage collector
static int gc_object(lua_State* L);
static int gc_object(lua_State *L);
// get(self, key) -> value
static int l_get(lua_State* L);
static int l_get(lua_State *L);
// get_bool(self, key) -> boolean
static int l_get_bool(lua_State* L);
static int l_get_bool(lua_State *L);
// set(self, key, value)
static int l_set(lua_State* L);
static int l_set(lua_State *L);
// remove(self, key) -> success
static int l_remove(lua_State* L);
static int l_remove(lua_State *L);
// get_names(self) -> {key1, ...}
static int l_get_names(lua_State* L);
static int l_get_names(lua_State *L);
// write(self) -> success
static int l_write(lua_State* L);
static int l_write(lua_State *L);
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State* L);
static int l_to_table(lua_State *L);
bool m_write_allowed;
Settings* m_settings;
Settings *m_settings;
std::string m_filename;
public:
LuaSettings(const char* filename, bool write_allowed);
LuaSettings(const char *filename, bool write_allowed);
~LuaSettings();
// LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack
static int create_object(lua_State* L);
static int create_object(lua_State *L);
static LuaSettings* checkobject(lua_State* L, int narg);
static void Register(lua_State* L);
static LuaSettings *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
#endif