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Add support for Tracy profiler (#15113)
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19 changed files with 379 additions and 4 deletions
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@ -79,6 +79,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hud.h"
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#include "clientdynamicinfo.h"
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#include <IAnimatedMeshSceneNode.h>
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#include "util/tracy_wrapper.h"
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#if USE_SOUND
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#include "client/sound/sound_openal.h"
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@ -1140,6 +1141,8 @@ bool Game::startup(bool *kill,
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void Game::run()
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{
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ZoneScoped;
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ProfilerGraph graph;
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RunStats stats = {};
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CameraOrientation cam_view_target = {};
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@ -1167,15 +1170,21 @@ void Game::run()
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const bool initial_window_maximized = !g_settings->getBool("fullscreen") &&
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g_settings->getBool("window_maximized");
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auto framemarker = FrameMarker("Game::run()-frame").started();
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while (m_rendering_engine->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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|| (server && server->isShutdownRequested()))) {
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framemarker.end();
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// Calculate dtime =
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// m_rendering_engine->run() from this iteration
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// + Sleep time until the wanted FPS are reached
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draw_times.limit(device, &dtime, g_menumgr.pausesGame());
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framemarker.start();
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const auto current_dynamic_info = ClientDynamicInfo::getCurrent();
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if (!current_dynamic_info.equal(client_display_info)) {
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client_display_info = current_dynamic_info;
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@ -1232,6 +1241,8 @@ void Game::run()
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}
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}
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framemarker.end();
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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@ -1671,9 +1682,13 @@ bool Game::connectToServer(const GameStartData &start_data,
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fps_control.reset();
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auto framemarker = FrameMarker("Game::connectToServer()-frame").started();
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while (m_rendering_engine->run()) {
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framemarker.end();
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fps_control.limit(device, &dtime);
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framemarker.start();
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// Update client and server
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step(dtime);
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@ -1719,6 +1734,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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// Update status
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showOverlayMessage(N_("Connecting to server..."), dtime, 20);
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}
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framemarker.end();
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} catch (con::PeerNotFoundException &e) {
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warningstream << "This should not happen. Please report a bug." << std::endl;
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return false;
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@ -1736,9 +1752,11 @@ bool Game::getServerContent(bool *aborted)
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fps_control.reset();
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auto framemarker = FrameMarker("Game::getServerContent()-frame").started();
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while (m_rendering_engine->run()) {
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framemarker.end();
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fps_control.limit(device, &dtime);
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framemarker.start();
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// Update client and server
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step(dtime);
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@ -1804,6 +1822,7 @@ bool Game::getServerContent(bool *aborted)
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texture_src, dtime, progress);
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}
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}
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framemarker.end();
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*aborted = true;
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infostream << "Connect aborted [device]" << std::endl;
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@ -2773,6 +2792,8 @@ void Game::updatePauseState()
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inline void Game::step(f32 dtime)
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{
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ZoneScoped;
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if (server) {
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float fps_max = (!device->isWindowFocused() || g_menumgr.pausesGame()) ?
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g_settings->getFloat("fps_max_unfocused") :
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@ -4052,6 +4073,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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const CameraOrientation &cam)
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{
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ZoneScoped;
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TimeTaker tt_update("Game::updateFrame()");
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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@ -4311,6 +4333,8 @@ void Game::updateShadows()
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void Game::drawScene(ProfilerGraph *graph, RunStats *stats)
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{
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ZoneScoped;
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const video::SColor fog_color = this->sky->getFogColor();
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const video::SColor sky_color = this->sky->getSkyColor();
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