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Add support for ECF_D24 texture format

and prefer it over D32 for our depth buffer, this can have performance benefits
This commit is contained in:
sfan5 2024-11-08 12:27:51 +01:00
parent 3c42cc8684
commit 4aae31ad5e
6 changed files with 15 additions and 2 deletions

View file

@ -162,8 +162,8 @@ video::ECOLOR_FORMAT selectColorFormat(video::IVideoDriver *driver)
video::ECOLOR_FORMAT selectDepthFormat(video::IVideoDriver *driver)
{
if (driver->queryTextureFormat(video::ECF_D32))
return video::ECF_D32;
if (driver->queryTextureFormat(video::ECF_D24))
return video::ECF_D24;
if (driver->queryTextureFormat(video::ECF_D24S8))
return video::ECF_D24S8;
return video::ECF_D16; // fallback depth format