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Add support for ECF_D24 texture format

and prefer it over D32 for our depth buffer, this can have performance benefits
This commit is contained in:
sfan5 2024-11-08 12:27:51 +01:00
parent 3c42cc8684
commit 4aae31ad5e
6 changed files with 15 additions and 2 deletions

View file

@ -77,6 +77,9 @@ enum ECOLOR_FORMAT
//! 16 bit format using 16 bits for depth.
ECF_D16,
//! 32 bit(?) format using 24 bits for depth.
ECF_D24,
//! 32 bit format using 32 bits for depth.
ECF_D32,
@ -104,6 +107,7 @@ const c8 *const ColorFormatNames[ECF_UNKNOWN + 2] = {
"R16",
"R16G16",
"D16",
"D24",
"D32",
"D24S8",
"UNKNOWN",