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Add support for ECF_D24 texture format

and prefer it over D32 for our depth buffer, this can have performance benefits
This commit is contained in:
sfan5 2024-11-08 12:27:51 +01:00
parent 3c42cc8684
commit 4aae31ad5e
6 changed files with 15 additions and 2 deletions

View file

@ -328,6 +328,8 @@ public:
return 32;
case ECF_D16:
return 16;
case ECF_D24:
return 32;
case ECF_D32:
return 32;
case ECF_D24S8:
@ -378,6 +380,7 @@ public:
{
switch (format) {
case ECF_D16:
case ECF_D24:
case ECF_D32:
case ECF_D24S8:
return true;