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ContentCAO: Fix broken attachments on join (#8701)
What happened: 1) Object data is received. Client begins to read the data 2) Client initializes all its children (gob_cmd_update_infant) 3) Children try to attach to parent (yet not added) 4) Parent initializes, is added to the environment And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node. The solution here is to: 1) Use the same structure as ServerActiveObject 2) Attach all children after the parent is really initialized
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50052fced5
commit
4aa9a669cb
9 changed files with 167 additions and 120 deletions
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@ -102,10 +102,14 @@ private:
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bool m_animation_loop = true;
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// stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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int m_attachment_parent_id = 0;
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std::unordered_set<int> m_attachment_child_ids;
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std::string m_attachment_bone = "";
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attached_to_local = false;
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int m_anim_frame = 0;
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int m_anim_num_frames = 1;
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float m_anim_framelength = 0.2f;
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@ -122,8 +126,6 @@ private:
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bool m_is_visible = false;
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s8 m_glow = 0;
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std::vector<u16> m_children;
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public:
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GenericCAO(Client *client, ClientEnvironment *env);
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@ -199,10 +201,17 @@ public:
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}
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void setChildrenVisible(bool toset);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation) const;
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void clearChildAttachments();
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void clearParentAttachment();
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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ClientActiveObject *getParent() const;
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void setAttachments();
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const std::unordered_set<int> &getAttachmentChildIds() const
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{ return m_attachment_child_ids; }
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void updateAttachments();
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void removeFromScene(bool permanent);
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@ -235,8 +244,6 @@ public:
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void updateBonePosition();
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void updateAttachments();
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void processMessage(const std::string &data);
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bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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