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Chests work now!

This commit is contained in:
Perttu Ahola 2011-04-04 15:13:19 +03:00
parent 9e683fff50
commit 4a92df6ff0
17 changed files with 519 additions and 147 deletions

View file

@ -39,9 +39,12 @@ class GUIInventoryMenu : public GUIModalMenu
{
i = -1;
}
ItemSpec(const std::string &a_name, s32 a_i)
ItemSpec(const std::string &a_inventoryname,
const std::string &a_listname,
s32 a_i)
{
listname = a_name;
inventoryname = a_inventoryname;
listname = a_listname;
i = a_i;
}
bool isValid() const
@ -49,6 +52,7 @@ class GUIInventoryMenu : public GUIModalMenu
return i != -1;
}
std::string inventoryname;
std::string listname;
s32 i;
};
@ -58,24 +62,55 @@ class GUIInventoryMenu : public GUIModalMenu
ListDrawSpec()
{
}
ListDrawSpec(const std::string &a_name, v2s32 a_pos, v2s32 a_geom)
ListDrawSpec(const std::string &a_inventoryname,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom)
{
listname = a_name;
inventoryname = a_inventoryname;
listname = a_listname;
pos = a_pos;
geom = a_geom;
}
std::string inventoryname;
std::string listname;
v2s32 pos;
v2s32 geom;
};
public:
struct DrawSpec
{
DrawSpec()
{
}
DrawSpec(const std::string &a_type,
const std::string &a_name,
const std::string &a_subname,
v2s32 a_pos,
v2s32 a_geom)
{
type = a_type;
name = a_name;
subname = a_subname;
pos = a_pos;
geom = a_geom;
}
std::string type;
std::string name;
std::string subname;
v2s32 pos;
v2s32 geom;
};
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
IMenuManager *menumgr);
IMenuManager *menumgr,
v2s16 menu_size,
core::array<DrawSpec> &init_draw_spec,
InventoryContext *c,
InventoryManager *invmgr
);
~GUIInventoryMenu();
void removeChildren();
@ -96,16 +131,19 @@ private:
return padding + AbsoluteRect.UpperLeftCorner;
}
v2s16 m_menu_size;
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
InventoryContext *m_c;
InventoryManager *m_invmgr;
core::array<ListDrawSpec> m_draw_positions;
Inventory *m_inventory;
core::array<DrawSpec> m_init_draw_spec;
core::array<ListDrawSpec> m_draw_spec;
ItemSpec *m_selected_item;
Queue<InventoryAction*> *m_actions;
};
#endif