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Chests work now!

This commit is contained in:
Perttu Ahola 2011-04-04 15:13:19 +03:00
parent 9e683fff50
commit 4a92df6ff0
17 changed files with 519 additions and 147 deletions

View file

@ -78,18 +78,19 @@ void drawInventoryItem(video::IVideoDriver *driver,
GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
IMenuManager *menumgr):
GUIModalMenu(env, parent, id, menumgr)
IMenuManager *menumgr,
v2s16 menu_size,
core::array<DrawSpec> &init_draw_spec,
InventoryContext *c,
InventoryManager *invmgr
):
GUIModalMenu(env, parent, id, menumgr),
m_menu_size(menu_size),
m_c(c),
m_invmgr(invmgr),
m_init_draw_spec(init_draw_spec)
{
m_inventory = inventory;
m_selected_item = NULL;
m_actions = actions;
/*m_selected_item = new ItemSpec;
m_selected_item->listname = "main";
m_selected_item->i = 3;*/
}
GUIInventoryMenu::~GUIInventoryMenu()
@ -102,6 +103,19 @@ GUIInventoryMenu::~GUIInventoryMenu()
void GUIInventoryMenu::removeChildren()
{
/*const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}*/
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
@ -114,15 +128,19 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
// Remove children
removeChildren();
padding = v2s32(24,24);
/*padding = v2s32(24,24);
spacing = v2s32(60,56);
imgsize = v2s32(48,48);
imgsize = v2s32(48,48);*/
padding = v2s32(screensize.X/48, screensize.X/48);
spacing = v2s32(screensize.X/16, screensize.X/17);
imgsize = v2s32(screensize.X/20, screensize.X/20);
s32 helptext_h = 15;
v2s32 size(
padding.X*2+spacing.X*(8-1)+imgsize.X,
padding.Y*2+spacing.Y*(7-1)+imgsize.Y + helptext_h
padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
);
core::rect<s32> rect(
@ -137,13 +155,27 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
v2s32 basepos = getBasePos();
m_draw_positions.clear();
m_draw_positions.push_back(ListDrawSpec("main",
m_draw_spec.clear();
for(u16 i=0; i<m_init_draw_spec.size(); i++)
{
DrawSpec &s = m_init_draw_spec[i];
if(s.type == "list")
{
m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
s.geom));
}
}
/*
m_draw_spec.clear();
m_draw_spec.push_back(ListDrawSpec("main",
basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
m_draw_positions.push_back(ListDrawSpec("craft",
m_draw_spec.push_back(ListDrawSpec("craft",
basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
m_draw_positions.push_back(ListDrawSpec("craftresult",
m_draw_spec.push_back(ListDrawSpec("craftresult",
basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
*/
// Add children
{
@ -160,9 +192,9 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
{
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
for(u32 i=0; i<m_draw_positions.size(); i++)
for(u32 i=0; i<m_draw_spec.size(); i++)
{
const ListDrawSpec &s = m_draw_positions[i];
const ListDrawSpec &s = m_draw_spec[i];
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{
@ -172,15 +204,14 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
core::rect<s32> rect = imgrect + s.pos + p0;
if(rect.isPointInside(p))
{
return ItemSpec(s.listname, i);
return ItemSpec(s.inventoryname, s.listname, i);
}
}
}
return ItemSpec("", -1);
return ItemSpec("", "", -1);
}
//void GUIInventoryMenu::drawList(const std::string &name, v2s32 pos, v2s32 geom)
void GUIInventoryMenu::drawList(const ListDrawSpec &s)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
@ -191,7 +222,9 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
if (skin)
font = skin->getFont();
InventoryList *ilist = m_inventory->getList(s.listname);
Inventory *inv = m_invmgr->getInventory(m_c, s.inventoryname);
assert(inv);
InventoryList *ilist = inv->getList(s.listname);
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
@ -241,9 +274,9 @@ void GUIInventoryMenu::drawMenu()
Draw items
*/
for(u32 i=0; i<m_draw_positions.size(); i++)
for(u32 i=0; i<m_draw_spec.size(); i++)
{
ListDrawSpec &s = m_draw_positions[i];
ListDrawSpec &s = m_draw_spec[i];
drawList(s);
}
@ -279,26 +312,36 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
ItemSpec s = getItemAtPos(p);
if(s.isValid())
{
//dstream<<"Mouse down on "<<s.listname<<" "<<s.i<<std::endl;
dstream<<"Mouse down on "<<s.inventoryname
<<"/"<<s.listname<<" "<<s.i<<std::endl;
if(m_selected_item)
{
Inventory *inv_from = m_invmgr->getInventory(m_c,
m_selected_item->inventoryname);
Inventory *inv_to = m_invmgr->getInventory(m_c,
s.inventoryname);
assert(inv_from);
assert(inv_to);
InventoryList *list_from =
m_inventory->getList(m_selected_item->listname);
inv_from->getList(m_selected_item->listname);
InventoryList *list_to =
m_inventory->getList(s.listname);
inv_to->getList(s.listname);
// Indicates whether source slot completely empties
bool source_empties = false;
if(list_from && list_to
&& list_from->getItem(m_selected_item->i) != NULL)
{
dstream<<"Queueing IACTION_MOVE"<<std::endl;
dstream<<"Handing IACTION_MOVE to manager"<<std::endl;
IMoveAction *a = new IMoveAction();
a->count = right ? 1 : 0;
a->from_name = m_selected_item->listname;
a->from_inv = m_selected_item->inventoryname;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_name = s.listname;
a->to_inv = s.inventoryname;
a->to_list = s.listname;
a->to_i = s.i;
m_actions->push_back(a);
//ispec.actions->push_back(a);
m_invmgr->inventoryAction(a);
if(list_from->getItem(m_selected_item->i)->getCount()==1)
source_empties = true;
@ -316,7 +359,10 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
/*
Select if non-NULL
*/
InventoryList *list = m_inventory->getList(s.listname);
Inventory *inv = m_invmgr->getInventory(m_c,
s.inventoryname);
assert(inv);
InventoryList *list = inv->getList(s.listname);
if(list->getItem(s.i) != NULL)
{
m_selected_item = new ItemSpec(s);