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Chests work now!
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17 changed files with 519 additions and 147 deletions
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@ -224,7 +224,7 @@ struct IncomingPacket
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};
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#endif
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class Client : public con::PeerHandler
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class Client : public con::PeerHandler, public InventoryManager
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{
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public:
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/*
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@ -303,6 +303,11 @@ public:
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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InventoryContext *getInventoryContext();
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Inventory* getInventory(InventoryContext *c, std::string id);
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void inventoryAction(InventoryAction *a);
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// Gets closest object pointed by the shootline
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// Returns NULL if not found
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MapBlockObject * getSelectedObject(
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@ -438,6 +443,8 @@ private:
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// The seed returned by the server in TOCLIENT_INIT is stored here
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u64 m_map_seed;
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InventoryContext m_inventory_context;
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};
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#endif // !SERVER
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